Sand & Steel — a Silkroad Online private server (vSRO 1.188)
Open beta launches August 29, 2026. The server is already playable now, ahead of that date, though we're not officially calling it "beta" just yet.
Built from scratch. Not a reskin of an existing codebase — the entire server is written in a modern language, without the legacy gaps found in most public codebases still in use today.
Full HD client. Every part of the game received a visual overhaul, not just character models or select maps. The client is larger than a stock installation as a result, but the upgrade covers the entire game.
Hardcore World: a separate, shared, PK-free zone with real risk and real reward. Monsters hit 2.5x harder and have double HP. Rates: EXP x3, drop x2.5, gold x2.5, SoX x2. On death, players lose their entire inventory (including their pet's) plus 3 randomly selected equipped items. Entry costs 1,000,000 gold, limited to 3 entries per character per day, with a server-wide cap of 100 concurrent players.
Dungeons each dungeon boss drops guaranteed Grade 11 gear on its first kill of the run. Entered with !mazmorra (subject to change).
Infinite Tower : a weekly ranking ladder with progressively harder floors. Entered with !torre (subject to change).
28 AI-driven mercenary NPCs. They talk, have distinct personalities, hold grudges against each other, negotiate, and fight alongside you. If you're the first player on the entire server to defeat one, their last words are broadcast to global chat for everyone to see. Approach one and start a conversation to begin.
Proximity chat : open proximity chat for all players inside the Hardcore World. In the main world, voice/proximity is currently limited to party members (subject to change).
Fully localized. The entire game is translated into real, natural Spanish from skill descriptions to system notifications, not a machine-translated pass.
Fair play note: no macro or automation tools that undermine the integrity of the game (for now).
Website: https://sandsteel.xyz