Elwynn Server

Website elwynnserver.com
Discord Discord
Version 3.3.5a
Type Blizzlike Crossfaction Classic
Location Canada
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Rank102
Score0
Last Update08 Jan 2026
Join Date03 Jan 2026
Elwynn Server

tatus: Active development • Target timeline: ~2 years of staged progression and polish.
This document is a living technical overview and will be updated as milestones ship and testing expands.

1. Project Summary

Elwynn Server is a custom World of Warcraft project built to deliver an authentic, challenging Vanilla-era experience while leveraging the stability and tooling of the 3.3.5a (WotLK) client.

The mission is simple: restore the world, restore the raids, restore the attunements — then refine gameplay through careful engineering so the experience is reliable, difficult, and long-term.

This project is not an attempt to modernize Vanilla, but to finish what Vanilla set out to do without erasing its identity.

2. Core Design Pillars

  • Authentic progression with phased unlocks and restored raid requirements.
  • Challenging PvE tuned to be meaningful and rewarding.
  • Modern stability using a proven engine and contemporary tooling.
  • Faction identity preserved: no Horde Paladins, no Alliance Shamans. (Community discussion pending)
  • Community-guided decisions for server-scale events (ex: AQ gates).

3. What Has Been Implemented

3.1 Raid & Instance Restoration

  • Raids restored and configured for 25-player raiding.
  • Naxxramas restored with proper world integration.
  • Zul’Gurub planned as a 10-player long-running catch-up raid.
  • Molten Core and Onyxia positioned as early progression anchors.
  • UBRS / LBRS remain 5-player dungeons.

Note: Content is released in phases to preserve progression pacing and item value.

3.2 Attunements & Quest Logic

  • Raid attunement requirements restored as close as possible to Vanilla behavior.
  • Major quest scenes rebuilt to feel authentic while remaining stable.
  • Long and meaningful quest chains are respected and preserved.

3.3 Talent, Skill & Leveling System

  • Wrath of the Lich King talent trees
  • Level cap: 60
  • Maximum talent points: 61
  • Standard talent availability begins at level: 10
  • 1 Additional talent point awarded starting at Lev-15 and every 5 levels after
  • Final state: LEVEL-60 CAP | 61 MAX TALENT POINTS
    • Experience: 2× (community-driven subject to change)
    • Crafting / Gathering skill rates: 1×
    • Inscription & Jewelcrafting:Removed
    • TESTING IS CURRENTLY OPEN: EXPERIENCE RATE :3X

    3.4 Class Balance, T1-T3: Equipment & Spell Philosophy

    • Balance is based on the Wrath of the Lich King era.
    • Specs are not sidelined due to Vanilla-era limitations.
    • Frost Mage restored as raid-viable with a Vanilla feel.
    • Vanilla class design was ambitious but often incomplete.
    • Reforged Tier 1-3 A new design specific emphasis that will compliment all specs across the classes.
    • Wrath finalized that vision without erasing identity — and that’s the line this project follows.
    • Balance is measured by viability, not meters. No class is mandatory, and no class is excluded.
    • Future changes follow the same principle: fix broken mechanics, not redesign classes.

    Selective TBC Spell Availability (≤ Level 60)

    Spell acquisition remains capped at level 60. To prevent unfinished or “helpless” class states, a small set of Burning Crusade spells is made available before level 60. These are kit-completion tools, not power escalations.

    • Mage: Ice Lance , Arcane Blast, Invisibility
    • Warlock: Seed of Corruption, Fel Armor, Ritual of Souls, Incinerate
    • Hunter: Kill Command, Snake Trap, Misdirection
    • Priest: Mass Dispel, Prayer of Mending, Shadowfiend, Shadow Word: Death, Binding Heal
    • Paladin: Crusader Aura, Seal of Vengeance, Avenging Wrath
    • Druid: Cyclone, Lacerate, Maim, Lifebloom
    • Rogue: Envenom, Deadly Throw, Shiv, Cloak of Shadows
    • Shaman: Wrath of Air Totem, Earth Elemental, Fire Elemental, Bloodlust
    • Warrior: Commanding Shout, Spell Reflection, Intervene

    3.5 Factions & Grouping

    • Faction uniqueness preserved.
    • Cross-faction grouping planned for dungeons and raids.
    • Policies may evolve based on population health and feedback.

    4. Content Release Plan

    Phase 1 – Launch

    • Molten Core (25-player)
    • Onyxia (25-player)
    • UBRS / LBRS (5-player)
    • Renewed / Doom Lord Kazak roams the Tainted Scar

    Phase 2 – Blackwing Lair

    • Blackwing Lair (25-player)

    Phase 3 – Zul’Gurub

    • Zul’Gurub (10-player) as a long-running bridge tier

    Phase 4 – Ahn’Qiraj

    • Community-driven Scarab Wall opening model

    Phase 5 – Naxxramas

    • Naxxramas (25-player) as the capstone raid

    5. Testing & Community

    • Closed alpha with focused testers.
    • Feedback-driven tuning and policy decisions.
    • Iterative improvement over rushed changes.