04 Aug 2025
- Fixed EXP multiplier being incorrect for all combat. (was not applying 4x damage as exp, was just using base multiplier which i thought was weird.)
- Exp rates lowered to promote an actual economy and rewarding end-game (about 150x for combat)
- Adjusted gold income and blood money income for a better long-term economy
- Removed option to set skill level when clicking a combat skill in skill tab.
- Added full Stronghold of Security, fully traversable all floors with rewards!
- Adjusted all NPC's to have OSRS stats. (not sure why a lot didn't in the first place).
- Fixed a client lighting issue that would cause 117HD plugin to turn off in some areas unnecessarily
- Fixed overflow exploit in bank vault (I'm sure that tilted a few people)
- Moved wilderness bosses to their proper dungeons (Vet'ion, Venenatis, etc.)
- Added Voidwaker and special attack with it
- Added Voidwaker crafting via Madam Sikaro with full dialog
- Created a new tutorial NPC and a new tutorial that's actually pretty helpful.
- Fixed NPC auto-chat messages not working
- Fixed magic incorrectly calculating time to target, causing a damage delay the further away the enemy was. (Fixes both pve/pvp)
- Fixed Zaryte crossbow incorrectly having 2 definitions. This is why it never worked...
- Added Blighted Vengeance, Entangle, Ice barrage, etc. (All blighted bags work in pvp only!)
- Opted out of adding Nex, so godwars bosses can drop broken Torva (repairable via Bob at home for 500k ea).
- Adjusted some godwars npcs being a bit too strong
- Added 3 portals to home that allow public or instanced Mage arena boss fights. Each boss has had combat reworked to be perfect for mid-game players.
- Blue for Justiciar Zachariah (can drop Justiciar armor)
- Green for Derwen (drops Bryophyta staff and Swampbark armor)
- Red for Porazdir (drops Bloodbark variant and dclaws at a rare rate)
- Reworked npc drops because rare items were dropping way too frequently.
- Reworked Drop table viewer (now works properly and will not break and can now also search by ID!).
- Drop simulator is fixed and accurately shows what to expect within x amount of kills. Very accurate.
- Fight caves reworked and no longer stops spawning enemies. (can now be completed basically flawlessly, still only 15 waves. may adjust depending on demand.)
- Tombs of Amascut started with 8 man raiding system (will be out on launch 100%), the basics:
- Party codes for players to join, can use the recruiting board at home to send global messages automatically (will make an interface later)
- All bosses have custom combat with 2 or 3 different attacks that can be predicted and prayed (just so it's easier, won't take much to learn bosses.)
- final boss split into 2 phases with custom combat (no room mechanics likely but will have some hefty aoe to make it challenging).
- Treasure room with rewards (Players will be able to grab 2 chests for a chance to get a key to open the large chest for a better reward. Key chances will be high so it's worth it. )
- Added Revenant Maledictus with full combat, animations, and drop tables (He's mean!)
- Added Dawn (with pet drop!) from Grotesque Guardians with custom combat to make it fun (2 phases for challenge, 2nd phase is Dusk).
- Added Phosani's Nightmare with custom combat with 3 switches that can be prayed. (This boss is hella mean. mid-endgame.)
- Can reclaim blood money from Doomsayer with gold (1:1)
- Can now reclaim entire stack for a fixed 350bm (makes sense with the economy the way it is now.)
- Pet insurance lowered to 2.5m to adjust for the economy
- Twisted bow now correctly applies 250% damage bonus outside of TOA and PVP.
- Magic and Range now properly keep you in place and doesn't run you up to the person. (was a hard one to fix, packet needed reworked).
- Added a very low chance to receive another drop from any given NPC. (no particular reason, just to make it feel better when it happens).
- Added overload potions and imbued heart
- Added colossal pouch for runecrafting
- All clue scroll rewards added to collection logs (over 400 rewards!)
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09 Aug 2025
- Fixed general graardor hitting twice with ranged attack (made it nearly impossible to farm)
- Fixed max hits on godwars bosses being incorrect
- Added a maxhit combat dummy to home
- added amulet of the damned to Grotesque Guardians as a rare drop,
- Dawn is now a 2 part fight with Dusk, dusk also drops his pet
- Revamped Justiciar with minions (super fun now)
- vault now accessible via ::vault (stores cash and blood money),
- toa raid rewards completed with scoring system based on damage dealt)
- fixed KBD combat spamming magic attacks when in melee range (also made kbd way too strong)
- fixed Twisted Bow's damage and accuracy formula being incorrect
- fixed Tumeken's Shadow formula being incorrect also
- added highscores to server side
- added Nighmare staff (and spec) with variants
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12 Aug 2025
Noticed a few things that need tweaked and knocked these out over the last couple of days. Advertisement thread also coming in a few days so keep an eye out also for that!: - replaced callisto with the non-clan cup version and fixed the combat and drop tables
- replaced venenatis with the non-clan cup version and fixed the combat and drop tables (looks more scary now)
- rewrote range accuracy and damage calculations and now feel WAY better.. rangers now feel really good
- Void and Elite Void (Ranger) are now working properly by increasing damage and accuracy when wearing the full set by 10% (Elite void raises damage by 12.5% instead of 10%)
- Zaryte crossbow now properly makes next hit guarantee bolt spec
- Mystic lore, Mystic Might, and Augury now properly boost your magic damage (1%, 2%, and 4% respectively. was not applying the boost at all.)
- Tumeken's Shadow passive effect now properly multiplies your magic strength and damage by 4 (suppose to be 3 but still hitting in the 60s so bumped to 4), leading some to some very serious stats. This brings it's damage range up into 70's and feels a LOOOOT better. Base max hit was also fixed (magic level / 3 + 1)
- Removed a buff on all melee weapons on the damage roll which gave all melee about 2-3 damage more depending on attack style. My only guess to do this was to make the scythe stronger because it hits 3 times, and it gave it more like 9 damage bonus vs the 2-3 the rest got.
- Started a slayer rework so you get a different variety of tasks and tasks amount, not just 1 or 2 things at high quantities. Slayer feels really bad lol.
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17 Aug 2025
- Added more slayer tasks so there's a larger variety
- Justiciar armor now reduces damage based on your crush defense bonus
- https://oldschool.runescape.wiki/w/Justiciar_armour#Set_effect
- added waystone at home to get into TOA
- started adding master clue scrolls
- finished claiming store purchases
- removed some unecessary items from clue scrolls and collection logs
- removed skotizo from boss menu and left him as world boss
- increase health from 450 to 3000 since it's a world boss....
- holy ornament kit now transforms scythe to Holy scythe
- sanguine ornament kit now transforms scythe to sanguine scythe
- blood ornament kit now transforms torva to sanguine torva
- Fixed a potential exploit that would allow anyone to spawn items from the spawn interface
- Not sure if an actual exploit, but it wasn't checking player rights on clicking an item
- Fixed donator bonds going into the bank incorrectly
- Added a $25 bond to fill a gap (went from $10 bond to a $50 bond.)
- Added double exp lamps (1hr, 3hr, 5hrs)
- rewrote clue scroll system
- Fixed Spinolyps at Dagannoth dealing magic damage and range damage (only suppose to be range, made Dagannoths nearly impossible)
- Scythe of Vitur now has proper graphics
- Tumeken's Shadow now has proper stand animation
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25 Aug 2025
- bumped blood money drops from 60% to 80% drop rate for wildy monsters,
- made chaos fanatic attack speed slower by 1 tick,
- chaos fanatic now properly uses magic instead of ranged for his main attack
- new players should now properly join clan chat on arrival
- Grotesque is now a multi area
- Tumekens shadow now has charges
- charges are item-bound, not acount bound, meaning you can have multiple staves in your inventory with varying charges,
- when banked, the staff becomes uncharged and you are refunded your runes according to the remaining charges (2 soul runes, 5 chaos runes per charge for every staff),
- charged staves can not be traded,
- can be used on maxhit dummy without consuming charges, but needs at least 1 charge,
- uncharged staff while equipped can be charged via "Operate" option,
- charged staff charges can be checked via "operate" option
- added Seren with custom combat
- fixed Ancient Godsword animation
- Ancient Godsword spec now properly heals and deals damage if defender is within 5 tiles
- was only boosting accuracy and damage, spec basically did nothing
- Finished master clue scrolls and added to collection logs
- Bank slots increased from 600 to 800
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01 Sep 2025
- Gws Bosses no longer needs slayer level to kill,
- Jad no longer needs slayer to kill
- Mithril dragon max hit reduced from 60 down to 50 to be in line with osrs,
- lumbridge cows are now accessible
- al-kharid gate is now passable with 10gp fee.
- Al-Kharid warriors will now group up on you properly if attacked near another warrior
- Bracelet of ethereum should now be picking up blood money inside of rev caves
- All prayers are now unlocked by default and do not require a prayer scroll to unlock. Just need level.
- ToA will now track completions when you click a chest at the end
- receiving a pet at the end of toa should result in the pet achievement
- dragon harpoon now works from your inventory or equipment
- fixed null drop at Zulrah (was wrong ID)
- fixed drops at Porazdir, rares were more common than uncommon resulting in very few uncommon rewards
- updated ToA rewards chest and how rewards are rolled
- grimspike no longer randomly hits 30s thru prayer (capped at 15 and no longer hits thru prayer)
- Theatre of Blood has been started. Lobby and first boss encounter has been completed with full attacks like osrs.
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04 Sep 2025
Made a few updates to TOA to make them soloable with added difficulty - TOA lives reduced for solo players from 6 down to 1
- TOA lives now calculated based on party members
- adds 1 life up to 4 for every player
- if party is >= 7 adds an extra life up to a total of 5 max
- can no longer enter the raid once any boss has taken more than 100 health, this locks in the lives limiter for the party.
Other Updates - Rewrote NPC definitions so NPC's data all loads together and not all over the place
- NPC stats are now properly working
- Rewrote godwars factions to be extremely efficient and works server-wide assuming i have an opposing faction set on a nearby npc.
- for now this only applies to godwars until we have a use-case for it.
- Added hotkeys for bank, teleports, and home
- toxic blowpipe stats cut in half (was still pre-nerf and could out damage a twisted bow)
- fixed toxic blowpipe attack styles (2 tick speed for rapid, 3 for others)
- no longer is 2 ticks if attacking an npc, or 3 if player....made no sense.
- All Barrages can now hit up to 9 targets up to 3 tiles away properly
- Fixed abyssal demon drop rates
- fixed spritual mages being able to hit through prayer
- Zilyana's bodyguards now have proper animations and graphics and hit according to their attack style, not just all melee
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