Project Civilization

Java IP
play.project-civilization.org
Bedrock
104.230.98.109:19132
Website planetminecraft.com
Discord Discord
Status Online
Jogadores7/50
Último Ping9 minutes 29 seconds ago
Versão 26.2
Tipo Economy Geopolitical Survival
Localização United States
Compartilhar
Posição302
Pontuação40
Última Atualização09 Sep 2026
Data de Entrada27 Jul 2026
Project Civilization

1. Organizations, this a custom in house system allowing you the ability to create any type of organization system, this could be a company, a religion, political party, government, gang etc!
2. Skills, players have 9 different skills to level up to gain perks which allow them to do things others cant! Currently there is 67 perks to unlock!
3. Lockpicking & Hacking, players can break into chests and doors using the custom lockpicking system!
4. Farming is overhauled to be more interesting! Manage fertilizer, water levels, weeds pests etc. Some crops grow better in specific areas!
5. Custom billing system, you can write a bill to anyone for anything and call it anything you want! Great for running a business or service.
6. Custom restraining and frisking system. Players can restrain each other and frisk them to see their inventory!
7. Knockout & Death, instead of dieing players are knocked out, theyll stand up after sometime unless they are dealt enough damage do bleed them out.
8. Food expires, but not in an annoying way, food will always stack as normal and it takes a long time for food to decay! You can also preserve it using various methods.
9. The entire server has mechanics to constantly sink resources from the server, all of which players use as well. So item inflation should actually not occur here! Your iron will be worth something!
10. Custom map, the map is a custom one, with some resource modifications, want gold? Head to the dessert, need diamonds, find a giant mountain.
11. Animals only spawn naturally in certain parts of the map! Youll have to travel to them to obtain them all!
12. RP Mechanics to back natural RP. RP is not forced but encouraged!

Jogadores Online - Últimas 24 horas

Change Logs
29 Jul 2026

Additions

  • Horses travel 25% faster on grass and dirt paths.
  • Players travel 10% faster on dirt paths and 15% faster on concrete.
  • /rent, has been added. This will rent the property your standing in. Useful for onboarding new players.
  • Governments can now set a default finance org to be used for creating properties. Its in the finance button, then select a role then you can select it to make it default. Any newly created porperties will be assigned to send any money generated to said role.

Changes

  • Anvil Smithing Buff! Using anvils also has a 66% chance to prevent anvil damage!
  • Bricks are now sorted into their own family.
  • Wheat now expires every 2 days instead of every day.
  • Tweaked world reclamation, it is a bit more chance based. Roofs wont instantly collapse, and there is a new persistent threshold, so the chances of decay drop to 1/3 when below this amount allowing for ruins to exist long term but to still slowly decimate over time. This also has the side effect of roads and mines lasting a little longer so long as both are not huge.
  • The /property info shows less information now to non government officials.
  • The rent duration is now present on the for rent icon as well (useful for non government officials)
  • Sub properties button doesn't appear unless there is sub property.
  • Property codes no longer show for non government officials unless it has a code.
  • The stockpile chest icon only appears in /p info if you can manage stockpiles for the property.
  • The grant, seize, freeholder, receiving and restriction buttons were moved down in the menu to reduce clutter for government officials.
  • Property Restrictions via roles only show if you have the permission to change it or it is a restricted property type.

Fixes

  • Enchantments now show properly in shops rather then showing as Enchanted Book
30 Aug 2026

**Additions**
- Mythic quality is the last quality to be added, it is possible to get this from smithing albeit very rare.
- You can now get quality on Maces via #"🔨Advanced Smithing🔨"

**Changes**
- The mace can now have quality on it if you melt down the heavy core in a bloomery and fully smith the item. (No breeze rod needed) there is a corresponding mould to go with this craft.

**Fixes**
- Fixed a few smithing issues and changed various things.
- Potential fix for livestock not ticking.

31 Aug 2026

Changes

  • The Lost (Crypt boss) has rock armor on its last stage.
  • The Lost has 2x the rock armor. (Takes 4 fully charged netherrite pick attacks to break armor now)
  • The Crypt mobs no longer drop vanilla items. This was printing bones and spiders eyes. The boss drops are the point of this dungeon and there is some mobs that will continue to drop items.

Fixes

  • Rock armor creature damage scales with damage dealt. So spamming left click is far less effective now.
  • Rock armor creatures no longer take damage when their rock armor is active from other damage sources like fall damage, magma etc.
  • Adjusted the range of fire ring ability used by beast. (The Lost has a much smaller fire ring) The visual also matches their increased range.
01 Sep 2026

Changes

  • Sorting stock days has been renamed to most and least days and is inverted.
  • Bamboo family added to infrastructure upkeep
  • Cactus & Netherwart are now exempt from infrastructure upkeep.
  • Peony added to the flower family for upkeep.
  • You can now trap animals once more.

Fixes

  • You can use enchanted, damaged named items etc for making moulds, so long as the base material is the same!
  • Fixed hoe tools from not giving bonus drops.
  • Fixed an issue with watering can filling.
03 Sep 2026

**Fixes**
- Fixed an issue with moulds.
- Fixed an issue with killing mobs dropping no loot.
- Fixed a major issue with property 

**Notes**
- I am focusing on bugs still, however, i am pivoting towards world clues now / detainment.

(No Restart Required)

04 Sep 2026

Changes

  • Siege TNT will now not have gravity when placed, this should allow raiding vertically.
  • The Click Here text for properties also mentions the command for /p info
  • A colored name title has been added.

Fixes

  • The battlepass now gives minecraft exp again!
  • Raincaller has been fixed thank you @Brick!
  • Hostile drops should be fixed and drop the correct items and amounts now.
05 Sep 2026

Additions

  • Stores! Players can now organize shops into stores. A store is a collection of shops! The shops knowledge base has been updated to account for these additions! ⁠🛒Shops, Safes & Barter Trading💎…

Changes

  • Rails decay at 1/10 the rate from reclemation.
  • Blocks with rails above them, will not decay until the rail has decayed.

Fixes

  • Fixed an issue with thermite bombs allowing you to take the entire inventory.
  • Invisibility now hides the persons name when being robbed by them.
07 Sep 2026

Changes

  • Org titles are now allowed for any org. However, government orgs will have a lighter color whilst the non gov orgs will have a lighter color.

Fixes

  • Fixed a bug allowing anyone to stamp / notarize for orgs without permission.
  • Biter nests can no longer spawn in government territory.
  • Hoe tools only procs on fully grown crops now.
  • Source members can manage titles of roles freely again.
  • You can no longer deposit or withdraw an amount less then zero into personal finance.
  • Boat placement is blocked in the past.
  • Cooldown has been added to the boss gate in the crypt.
  • Boat placement is disabled now in the past.
  • THE_SHEPHERD creates true twins now when spawning an extra animal.

Thank you @DarkSoul for the following fixes.

  • Shop items being dark on barrels
  • Shop showing Out Of Stock even though it is not
  • Carrying no longer leaves a persistent bossbar
  • Shop setbuy/setsell dont enforce < sell price condition if sell price is 0
08 Sep 2026

Additions

  • Orgs can now manage the credit for personal accounts if you have the proper permission. This allows the appropriate role to manage the funds IE credit that players have in a government account. Governments, you could use this to seize funds from individuals if they hold bank accounts OR grant the credit directly if they hold accounts.
  • Various techs added to Minetorio
  • A new level of pesticide has been added, Industrial Pesticides, this has a new tech to go with it. This removes 75 pests when used. Its recipe will use pesticides but yields more total pest removal in totality.

Changes

  • Biters require double the pollution to spawn and have a reduced spawn chance of 50% as well.
  • Torches and ladders now have a higher reset chance during reclamation.
  • Reclamation will now run once per day. It checks every hour if it hasnt ran in the past 24 hours yet.
  • Reclamation happens 10x slower but the server no longer experiences large lag spikes during this time.
  • Reclamation now announces when its running as well as informing users when its finished. Its very unlikely to every hurt someone but this makes it harder for this to happen since the players are informed.
  • Government org tags are now light green & non government orgs are now the old standard gray color.

Fixes

  • Biters are now spawning at nests.
  • Fixed a few NaN issue with credit accounts (personal finance accounts)
  • Newly created properties will default to a 7 day rental period.
09 Sep 2026

Additions

  • Rent to own, is now logged in org logs for its remaining rent along with when its paid off.
  • Granting a property now logs the event in org logs. Who did the grant and who it was granted to is logged.
  • Property transfers are now logged.
  • Granted properties now inform the player who was granted the property if online.
  • Evictions are now logged for property owners (was only logging for renters)
  • Properties can now be granted as rentals!

Changes

  • Presumed death mechanically no longer makes the presumed dead player vacate the property in question. This will now be left to governments to deal with. They can choose to let property owners keep their property after being presumed dead or not.
  • Presumed death no longer removes members from roles in orgs, this will now be up to the governments to handle.
  • Productivity Modules now increase pollution production, by 4%/4.5%/5%, making higher productivity modules the best bang for your buck pollution wise.

Fixes

  • Fixed a major issue /rent. It now respects property ownership, if its even for rent, has a renter etc etc.
  • /rent is now logged for orgs.
  • MT Devices should now respect government break prevention.

Notes

  • While the major property ownership/rentals issues should be resolved, the additional logging information should help confirm this or resolve any ongoing issues not fixed yet with property rental / ownership