Project Civilization

Java IP
play.project-civilization.org
Bedrock
104.230.98.109:19132
Website planetminecraft.com
Discord Discord
Status Online
Jogadores5/50
Último Ping7 minutes 3 seconds ago
Versão 26.2
Tipo Economy Geopolitical Survival
Localização United States
Compartilhar
Posição574
Pontuação18
Última Atualização20 Aug 2026
Data de Entrada27 Jul 2026
Project Civilization

1. Organizations, this a custom in house system allowing you the ability to create any type of organization system, this could be a company, a religion, political party, government, gang etc!
2. Skills, players have 9 different skills to level up to gain perks which allow them to do things others cant! Currently there is 67 perks to unlock!
3. Lockpicking & Hacking, players can break into chests and doors using the custom lockpicking system!
4. Farming is overhauled to be more interesting! Manage fertilizer, water levels, weeds pests etc. Some crops grow better in specific areas!
5. Custom billing system, you can write a bill to anyone for anything and call it anything you want! Great for running a business or service.
6. Custom restraining and frisking system. Players can restrain each other and frisk them to see their inventory!
7. Knockout & Death, instead of dieing players are knocked out, theyll stand up after sometime unless they are dealt enough damage do bleed them out.
8. Food expires, but not in an annoying way, food will always stack as normal and it takes a long time for food to decay! You can also preserve it using various methods.
9. The entire server has mechanics to constantly sink resources from the server, all of which players use as well. So item inflation should actually not occur here! Your iron will be worth something!
10. Custom map, the map is a custom one, with some resource modifications, want gold? Head to the dessert, need diamonds, find a giant mountain.
11. Animals only spawn naturally in certain parts of the map! Youll have to travel to them to obtain them all!
12. RP Mechanics to back natural RP. RP is not forced but encouraged!

Jogadores Online - Últimas 24 horas

Change Logs
29 Jul 2026

Additions

  • Horses travel 25% faster on grass and dirt paths.
  • Players travel 10% faster on dirt paths and 15% faster on concrete.
  • /rent, has been added. This will rent the property your standing in. Useful for onboarding new players.
  • Governments can now set a default finance org to be used for creating properties. Its in the finance button, then select a role then you can select it to make it default. Any newly created porperties will be assigned to send any money generated to said role.

Changes

  • Anvil Smithing Buff! Using anvils also has a 66% chance to prevent anvil damage!
  • Bricks are now sorted into their own family.
  • Wheat now expires every 2 days instead of every day.
  • Tweaked world reclamation, it is a bit more chance based. Roofs wont instantly collapse, and there is a new persistent threshold, so the chances of decay drop to 1/3 when below this amount allowing for ruins to exist long term but to still slowly decimate over time. This also has the side effect of roads and mines lasting a little longer so long as both are not huge.
  • The /property info shows less information now to non government officials.
  • The rent duration is now present on the for rent icon as well (useful for non government officials)
  • Sub properties button doesn't appear unless there is sub property.
  • Property codes no longer show for non government officials unless it has a code.
  • The stockpile chest icon only appears in /p info if you can manage stockpiles for the property.
  • The grant, seize, freeholder, receiving and restriction buttons were moved down in the menu to reduce clutter for government officials.
  • Property Restrictions via roles only show if you have the permission to change it or it is a restricted property type.

Fixes

  • Enchantments now show properly in shops rather then showing as Enchanted Book

Similar Premium Servers