Project Civilization

Java IP
play.project-civilization.org
Bedrock
104.230.98.109:19132
Sitio Web planetminecraft.com
Discord Discord
Estatus Online
Jugadores9/50
Ultimo Ping14 minutes 4 seconds ago
Versión 26.2
Tipo Economy Geopolitical Survival
Ubicación United States
Cuota
Rango320
Puntaje73
Ultima Actualización19 Sep 2026
Fecha de Ingreso27 Jul 2026
Project Civilization

1. Organizations, this a custom in house system allowing you the ability to create any type of organization system, this could be a company, a religion, political party, government, gang etc!
2. Skills, players have 9 different skills to level up to gain perks which allow them to do things others cant! Currently there is 67 perks to unlock!
3. Lockpicking & Hacking, players can break into chests and doors using the custom lockpicking system!
4. Farming is overhauled to be more interesting! Manage fertilizer, water levels, weeds pests etc. Some crops grow better in specific areas!
5. Custom billing system, you can write a bill to anyone for anything and call it anything you want! Great for running a business or service.
6. Custom restraining and frisking system. Players can restrain each other and frisk them to see their inventory!
7. Knockout & Death, instead of dieing players are knocked out, theyll stand up after sometime unless they are dealt enough damage do bleed them out.
8. Food expires, but not in an annoying way, food will always stack as normal and it takes a long time for food to decay! You can also preserve it using various methods.
9. The entire server has mechanics to constantly sink resources from the server, all of which players use as well. So item inflation should actually not occur here! Your iron will be worth something!
10. Custom map, the map is a custom one, with some resource modifications, want gold? Head to the dessert, need diamonds, find a giant mountain.
11. Animals only spawn naturally in certain parts of the map! Youll have to travel to them to obtain them all!
12. RP Mechanics to back natural RP. RP is not forced but encouraged!

Jugadores Online - en las últimas 24 horas

Change Logs
29 Jul 2026

Additions

  • Horses travel 25% faster on grass and dirt paths.
  • Players travel 10% faster on dirt paths and 15% faster on concrete.
  • /rent, has been added. This will rent the property your standing in. Useful for onboarding new players.
  • Governments can now set a default finance org to be used for creating properties. Its in the finance button, then select a role then you can select it to make it default. Any newly created porperties will be assigned to send any money generated to said role.

Changes

  • Anvil Smithing Buff! Using anvils also has a 66% chance to prevent anvil damage!
  • Bricks are now sorted into their own family.
  • Wheat now expires every 2 days instead of every day.
  • Tweaked world reclamation, it is a bit more chance based. Roofs wont instantly collapse, and there is a new persistent threshold, so the chances of decay drop to 1/3 when below this amount allowing for ruins to exist long term but to still slowly decimate over time. This also has the side effect of roads and mines lasting a little longer so long as both are not huge.
  • The /property info shows less information now to non government officials.
  • The rent duration is now present on the for rent icon as well (useful for non government officials)
  • Sub properties button doesn't appear unless there is sub property.
  • Property codes no longer show for non government officials unless it has a code.
  • The stockpile chest icon only appears in /p info if you can manage stockpiles for the property.
  • The grant, seize, freeholder, receiving and restriction buttons were moved down in the menu to reduce clutter for government officials.
  • Property Restrictions via roles only show if you have the permission to change it or it is a restricted property type.

Fixes

  • Enchantments now show properly in shops rather then showing as Enchanted Book
30 Aug 2026

**Additions**
- Mythic quality is the last quality to be added, it is possible to get this from smithing albeit very rare.
- You can now get quality on Maces via #"🔨Advanced Smithing🔨"

**Changes**
- The mace can now have quality on it if you melt down the heavy core in a bloomery and fully smith the item. (No breeze rod needed) there is a corresponding mould to go with this craft.

**Fixes**
- Fixed a few smithing issues and changed various things.
- Potential fix for livestock not ticking.

31 Aug 2026

Changes

  • The Lost (Crypt boss) has rock armor on its last stage.
  • The Lost has 2x the rock armor. (Takes 4 fully charged netherrite pick attacks to break armor now)
  • The Crypt mobs no longer drop vanilla items. This was printing bones and spiders eyes. The boss drops are the point of this dungeon and there is some mobs that will continue to drop items.

Fixes

  • Rock armor creature damage scales with damage dealt. So spamming left click is far less effective now.
  • Rock armor creatures no longer take damage when their rock armor is active from other damage sources like fall damage, magma etc.
  • Adjusted the range of fire ring ability used by beast. (The Lost has a much smaller fire ring) The visual also matches their increased range.
01 Sep 2026

Changes

  • Sorting stock days has been renamed to most and least days and is inverted.
  • Bamboo family added to infrastructure upkeep
  • Cactus & Netherwart are now exempt from infrastructure upkeep.
  • Peony added to the flower family for upkeep.
  • You can now trap animals once more.

Fixes

  • You can use enchanted, damaged named items etc for making moulds, so long as the base material is the same!
  • Fixed hoe tools from not giving bonus drops.
  • Fixed an issue with watering can filling.
03 Sep 2026

**Fixes**
- Fixed an issue with moulds.
- Fixed an issue with killing mobs dropping no loot.
- Fixed a major issue with property 

**Notes**
- I am focusing on bugs still, however, i am pivoting towards world clues now / detainment.

(No Restart Required)

04 Sep 2026

Changes

  • Siege TNT will now not have gravity when placed, this should allow raiding vertically.
  • The Click Here text for properties also mentions the command for /p info
  • A colored name title has been added.

Fixes

  • The battlepass now gives minecraft exp again!
  • Raincaller has been fixed thank you @Brick!
  • Hostile drops should be fixed and drop the correct items and amounts now.
05 Sep 2026

Additions

  • Stores! Players can now organize shops into stores. A store is a collection of shops! The shops knowledge base has been updated to account for these additions! ⁠🛒Shops, Safes & Barter Trading💎…

Changes

  • Rails decay at 1/10 the rate from reclemation.
  • Blocks with rails above them, will not decay until the rail has decayed.

Fixes

  • Fixed an issue with thermite bombs allowing you to take the entire inventory.
  • Invisibility now hides the persons name when being robbed by them.
07 Sep 2026

Changes

  • Org titles are now allowed for any org. However, government orgs will have a lighter color whilst the non gov orgs will have a lighter color.

Fixes

  • Fixed a bug allowing anyone to stamp / notarize for orgs without permission.
  • Biter nests can no longer spawn in government territory.
  • Hoe tools only procs on fully grown crops now.
  • Source members can manage titles of roles freely again.
  • You can no longer deposit or withdraw an amount less then zero into personal finance.
  • Boat placement is blocked in the past.
  • Cooldown has been added to the boss gate in the crypt.
  • Boat placement is disabled now in the past.
  • THE_SHEPHERD creates true twins now when spawning an extra animal.

Thank you @DarkSoul for the following fixes.

  • Shop items being dark on barrels
  • Shop showing Out Of Stock even though it is not
  • Carrying no longer leaves a persistent bossbar
  • Shop setbuy/setsell dont enforce < sell price condition if sell price is 0
08 Sep 2026

Additions

  • Orgs can now manage the credit for personal accounts if you have the proper permission. This allows the appropriate role to manage the funds IE credit that players have in a government account. Governments, you could use this to seize funds from individuals if they hold bank accounts OR grant the credit directly if they hold accounts.
  • Various techs added to Minetorio
  • A new level of pesticide has been added, Industrial Pesticides, this has a new tech to go with it. This removes 75 pests when used. Its recipe will use pesticides but yields more total pest removal in totality.

Changes

  • Biters require double the pollution to spawn and have a reduced spawn chance of 50% as well.
  • Torches and ladders now have a higher reset chance during reclamation.
  • Reclamation will now run once per day. It checks every hour if it hasnt ran in the past 24 hours yet.
  • Reclamation happens 10x slower but the server no longer experiences large lag spikes during this time.
  • Reclamation now announces when its running as well as informing users when its finished. Its very unlikely to every hurt someone but this makes it harder for this to happen since the players are informed.
  • Government org tags are now light green & non government orgs are now the old standard gray color.

Fixes

  • Biters are now spawning at nests.
  • Fixed a few NaN issue with credit accounts (personal finance accounts)
  • Newly created properties will default to a 7 day rental period.
09 Sep 2026

Additions

  • Rent to own, is now logged in org logs for its remaining rent along with when its paid off.
  • Granting a property now logs the event in org logs. Who did the grant and who it was granted to is logged.
  • Property transfers are now logged.
  • Granted properties now inform the player who was granted the property if online.
  • Evictions are now logged for property owners (was only logging for renters)
  • Properties can now be granted as rentals!

Changes

  • Presumed death mechanically no longer makes the presumed dead player vacate the property in question. This will now be left to governments to deal with. They can choose to let property owners keep their property after being presumed dead or not.
  • Presumed death no longer removes members from roles in orgs, this will now be up to the governments to handle.
  • Productivity Modules now increase pollution production, by 4%/4.5%/5%, making higher productivity modules the best bang for your buck pollution wise.

Fixes

  • Fixed a major issue /rent. It now respects property ownership, if its even for rent, has a renter etc etc.
  • /rent is now logged for orgs.
  • MT Devices should now respect government break prevention.

Notes

  • While the major property ownership/rentals issues should be resolved, the additional logging information should help confirm this or resolve any ongoing issues not fixed yet with property rental / ownership
10 Sep 2026

Farming, Advanced Smithing & Quality Updates Additions

  • Pesticides can now be crafted with 2 spider eyes and 1 torch flower! This is an additional recipe making three ways to produce this now!
  • The Pitcher Pod can now be grown! When broken it drops a pitcher pod and the plant! (Not a vanilla mechanic), this does require a perk!
  • Industrial Fertilizer! This uses pitcher plants to produce! This recipe is produced in the basic assembler and does require technology to make! Industrial Fertilizer is a 3x3 area of effect! It costs 5 bonemeal and 1 pitcher plant! Making it a little cheaper in bonemeal versus bonemealing each spot.
  • Industrial Herbicide! You can now remove weeds in a 3x3! This is produced via industry and has a corresponding tech. The recipe uses 1 torchflower, 1 pitcher pod and 1 spider eye. This will produce 6 Industrial Herbicide!
  • Hoes get a +4% bonus drops per quality level. Capping at 20%
  • Axes get a +4% bonus drops per quality level for woodcutting. Capping at 20%
  • Shovels get a +4% bonus drops per quality level for digging. Capping at 20%
  • Swords, Spears & Maces get a +4% damage buff per quality level. Capping at 20%
  • All armor gets an additional +4% unbreaking effect with each level of quality. Capping at +20%. (Mythic armor reducing armor durability loss by 70% total)

Changes

  • The drop rate of torchflower was changed from 25% -> 35%
  • Pitcher pods drop in place of torch flower in the dark forest biome.
  • Industrial Pesticide now sets pests 0. In addition, it now works in a 3x3 area. The recipe has been adjusted to consider this, though it still yields more pest removal and is a better recipe then normal pesticides! If you can, you should upgrade them!
  • Potatoes now grow 20% slower in temperate biomes, and much slower in hot biomes. It grows at normal speeds in cold and extreme cold biomes!
  • All players now have a low level hoe tools effect. This means when using a hoe you have a chance to drop bonus crops. This is better for higher quality hoes like netherrite. Without hoe tools perk, this chance is 4%, with it, its a 20% chance. Making hoe tools still very good.
  • Hoes now take damage when harvesting crops. The Hoe Tool perk, reduces this damage further by 50%.
  • A complete failure of smithing an item when extracting an item from a mould now has a base 30% chance to occur. Each level of smithing reduces the chance by 2.5%, capping at 25%. This means the likelyhood to break a mould and lose the resource poured into the mould is 5% at max smithing now, apposed to its old 20%.
  • Mould salvaging now has a 1% chance per smithing level to return moulds. This means at max level you have 10% chance to have a mould returned when removing a smithed item from the mould. This use to be a 90% flat chance.
  • Firing moulds now has base chance of 40% chance to create a mould instead of 60%. However your smithing skill will increase that chance by 4% each level. Making the max level smith chance 80%.
  • Advanced Smithing always yields uncommon items now as the lowest quality.

Notes The changes for smithing mean that you will need to produce moulds regularly, however you are far less likely to actually completely waste your materials now at higher levels of smithing. The idea is to make moulds more of a consumable rather then a make one and replace it every once in awhile, but now you will have higher quality items as a result. This is good for clay value as there will be higher demand for clay since there is generally going to be higher quality items now. With the added bonuses for items these changes seem fair.

11 Sep 2026

Additions

  • You can now use /mail send <playername> <message>
  • The mail command hooks into discord linked accounts and will forward said mail to them as well.
  • Cosmetics! You can use /cosmetics menu, you open the menu!
  • Power Poles are enabled from Minetorio, this allows true power transmission over power lines.
  • Added overall analytics for store
  • Added analytics filter in store menu

Changes

  • Battelpass XP has been increased by 50% which should make it easier to progress in the pass!

Fixes

  • Fixed an issue with knockout hud display. (Thanks @DarkSoul)
  • Fixed shop item display not being visible
13 Sep 2026

Changes

  • Biters have been tweaked overall they spawn less often, they are not as strong as their expansion rate should be slowed down.
  • Drinking health potions now restores half a heart from the death penalty.

Fixes

  • Fixed a bunch of shop issues that didnt merge from darksouls last patch
  • Fixed the teleport bug not returning players to their government spawn when they bled out.
14 Sep 2026

Changes

  • A few infrastructure materials have been exempted or added to a upkeep family.
  • Quartz is now all under one family! Quartz block is its upkeep which for Rome should be a nice fix
  • Hostile mobs now deal 25% damage to downed players / bleeding players. This should make it more possible to revive other players!
  • Government claim upkeep thresh holds have been adjusted, gold now is used in claims after 50 chunks. The 150th claim adds diamond, the 250th adds emeralds, 300 adds netherite ingots.
  • All government claim upkeep has increased.
  • Stone bricks changed to use stone as an upkeep material for infrastructure.

Notes

  • Government upkeep has been pretty low for sometime, all governments have the required upkeep at the moment, so there shouldn't be any major concerns about this change. From what i can tell all government should have close or more then 30 days of upkeep even after these changes. So they have plenty of time to adapt to the changes.
  • Claim upkeep has been very easy going for governments as whole for quite sometime, so these changes feel very fair, the current player base could support close to a year worth of upkeep at the prior rates in some resources, which if we scale this up is a bit laughable.
  • Governments will need to think critically about how they are using their space now, consider developing inwards versus outwards.
15 Sep 2026

Changes

  • Updated exempt infrastructure materials!
  • Planks and logs are merged into the log family now for infrastructure upkeep.

Fixes

  • All anvils work with advanced smithing now!
  • Org Assets can no longer be freely granted and seized by anyone without the required permission.
  • Boots can now work with mould pouring!
  • Fixed an issue with levels not applying properly visually for anvils with the book enchanter perk.
  • Adjusted RGB for plexmap for not on market properties
16 Sep 2026

Additions

  • The property browser now shows much more information for the given properties.
  • Property volume is now visible in addition to sqr footage in both /p info and property browser.
  • The Claim Upkeep icons now show days of stock.
  • You can now RENAME properties! @Brim

Changes

  • Puffer fish & spider eyes now decay every 4 days versus every day.
  • Merging enchanting books does NOT increase their repair cost. This means selling and buying books to add to your tools is WAY more viable and overall will reduce the issue with items getting to expensive while adding a bunch of value to enchanters! @Mysticant
  • The plains now has 40% increased pest growth for crops.
  • Globally pests growth has increased by 25%
  • Fertilizer only increases from natural filling IF the crop is not planted.
  • Weeds and pests now settle to their base levels at 10% the speed.
  • Natural settling land now takes 3 times longer. (crop rotation nerf)
  • The Rename property button formerly known as the address, is no longer visible unless you have perms to change the name. (named is baked into the ui)
  • Only enchanters can now merge books if they have the correct perk unlocked to do so.

Fixes

  • Any org type now has access to the stockpile permission, as intended. @cAPS
  • Horse inventories now respect the same permissions for leashing and other animal perms.

Notes

  • Given nether portals are mostly known now and industry exists the changes feel fair for above in regards to pests. Pests basically didn't effect you if you rotated your crops or would wait over night for natural refilling to reduce them.
17 Sep 2026

Additions

  • /build, this works exactly like /tutorial.
  • Build world! Players can get a region zoned out manually for now in the build world. In here they can use worldedit freely and build freely in their build area!
  • Animal happiness! Animals dont like being penned up! They want to be free! They like natural lighting, the darker the natural light (not artificial light) the less happy they will be. In addition animals dont like being to crowded. Shoving a bunch of animals in one tiny pen will make them sad. Though having a few in there wont make them sad, having more space to themselves makes them happy! So you can have animals underground, but you need to give them proper space, or you can have them crammed tightly above ground in a pen, with full natural light. But if you put them in a dark tiny space and fill it with animals, they will grow much slower. Animals in this setup will grow 5x slower. However animals above 80% happiness will grow 25% faster!

Changes

  • Armadillos can no longer have infestation apply to them.
  • Pollution damage to animals scales with the intensity of pollution in the area!
  • Pollution damage now does max damage at 200 pollution rather then 100.
  • World Reclamation now runs at 11pm EST. (will adjust time after confirming it works), it runs at this time no matter what, in the case the server is down, it is simply skipped for that day. @cAPS
  • Removed Witch pass quest.
  • Finally got donor chat color working as intended!

Fixes

  • You can no longer use a shield while downed.
  • Maces can only be advanced smithed using heavy cores.
  • The Advanced smithing hud shows when using damaged anvils.
  • Advanced smithing now respects the smithing perks needed when pouring molten iron / diamond.
18 Sep 2026

Changes

  • Reclamation now occurs at 8am EST, it will be skipped tonight.
  • Infrastructure decay is now enabled.
  • Claim Upkeep adjusted, copper 10x, iron 6x and gold 3x.
  • Blocks above a rail will not decay until the rail has decayed.
  • Reduced reclamation blocks shifting from 3% to 1%
  • Min pollution dissipation for super chunks raised to 2 from 1.
  • Fixed an issue with with role announcements, they can now announce to their own role.
  • Government creation is no longer linear. It is exponential at an exp of 1.4. You can find the table for their creation cost in ⁠knowledge-base -> Organizations (up to 10)
  • Presumed dead players vacate the default role of an Organization now. However all other roles they are involved in are up to the government to handle still.
  • The new government minimum upkeep is 64 copper and 32 iron."
  • Seeds now drop at a higher rate once more, this will increase torch flower and pitcher pod drops as well.
  • Wild animals drop food once more, they will never drop more then 1 though.
  • Herbicides recipe scales, reducing the cost of spider eyes in the recipe to 1/3
  • Industrial fertilizer now comes is crafted in sets of 4 versus 2.

Fixes

  • Renters who make sub properties can now manage the sub properties. This should enable proper hotels / apartments without selling land, though conceptually this is weird. lol
  • Property granting is fixed! Granting a property was making the owner of the property no longer the owner and making them a rent. This is now resolved.
  • The /build & /tutorial command have been synced into one system, hoping this fixes a few issues.