Luc s Emporium
Vote for server
| Connect | Connect |
| Server IP |
mc.poutinecoin.net
|
| Bedrock |
|
| Website | github.com |
| Discord | Discord |
| Status | Online |
| Players | 0/50 |
| Current Map | |
| Last Ping | 18 minutes 1 second ago |
| Version | 1.12.2 |
| Type | Modded Rpg Economy Survival Bukkit PvE Skills Abilities Build City |
| Location | Canada |
| Share | |
| Rank | 1105 |
| Score | 1 |
| Last Update | 21 Dec 2025 |
| Join Date | 20 Dec 2025 |
Luc’s Emporium is a modded 1.12.2 Survival server.
A city-focused Minecraft world built around NPCs, structured quests, and intentional progression.
Advanced Warfare 2 enables meaningful conflict
SpiritLinks offers a new death / respawn mechanic for players and locations, and
MobRepeller ensures players homes are protected from ennemies.
Designed for cooperation, persistence, and efficiency.
Dynmap Map (Map View of the server)
HOW TO JOIN
INSTALL VIA CURSEFORGE:
- Download Curseforge (No need to login)
- Install the App and Launch
- Download CURSEFORGE BUILD v1.0.0
- Under Home/Minecraft, click on Import
- Choose Import Profile .zip
- Select Luc's Emporium vx.x.x.zip
- Play
- Multiplayer → Add Server → mc.poutinecoin.net
INSTALL VIA TECHNIC LAUNCHER
- Download Technic Platform
- Store the .exe in a convenient place, Launch the .exe
- Click MODPACKS
- On the upper-left pane, type Luc's Emporium
- Click Install on the lower-right
- Play
- Multiplayer → Add Server → mc.poutinecoin.net
Join Discord for announcements, help, and events: https://discord.gg/66MbHEDs
WHAT YOU DO FIRST (STARTER QUESTLINE / ZONE 1)
You spawn in the city cemetery with an optional guided quest series that:
- Walks you through the town and key landmarks
- Teaches the most useful mods + plugins (the stuff you’ll actually use daily)
- Leads you to the first official build area: the Free Build Zone called “Zone 1”
- Rewards you with useful starter materials + level/XP progress
- Ends with you building your first Totem in Zone 1 (your first real “I live here now” milestone)
THE CITY
Luc’s Emporium is built as a place you’ll keep coming back to:
- Sewer Network + “Urban Legend” TMNT Lair
Under the town is a full sewer system: tunnels, maintenance access, hidden routes, and a Teenage Mutant Ninja Turtles-style lair tucked away like an urban rumor. Great for exploration, events, and secrets.
- Nuclear Facility + Waterworks
The industrial backbone of the city — power generation lore, utility infrastructure, and a district designed to grow as the server progresses.
- Cemetery + SpiritLinks Hub
Atmosphere, story hooks, and utility. The cemetery ties into SpiritLinks and recurring quest content.
- Parliament District (Civic / Community Space)
A real location for announcements, rules, town decisions, ceremonies, and player-driven civic gameplay.
- Arena / Coliseum
Built for optional scheduled PvP, tournaments, mob fights, and challenge nights.
- Datacenter (Automation Future)
A dedicated tech district where “computer/automation” players can help build public systems over time.
CORE GAMEPLAY LOOPS
- Protection that actually lets you build big
Claims + rollback systems are in place so your plot, factory, and storage don’t disappear overnight.
- Economy you can live in
Earn money, trade, run a shop, fund builds, and build a real supply chain.
- Industry & Tech Progression
Factory players get proper tools: power, machines, automation, logistics, and infrastructure-style builds.
- Vehicles, Roads, Rail, Ships & Airships
Transportation is part of the world’s design — roads feel real, and travel can become its own project.
- Farming / Food / Living World
If you want to be the server’s farmer, cook, or supplier, you’ll have a deep progression path.
- Building & Decoration
City plots can look unique and detailed — interior design and architecture are a big part of the vibe here.
QUESTS, NPCs, EVENTS (PROGRESSIVE CONTENT)
- Starter onboarding quests (Zone 1 progression)
- Daily/weekly quest hooks tied to landmarks (cemetery, town officials, keepers, etc.)
- Infrastructure quests (power, water, supplies, repairs)
- NPC-driven story arcs and district expansions
- Arena event nights and rewards
- “Sewer rumors” leading to underground discoveries
SAFETY / STABILITY
- Anti-grief protection + rollback tools
- Controlled world growth for stability
- Performance monitoring and planned restarts
- Backups and recovery tooling
Result: cities stay playable, wilderness stays dangerous, and builds survive long-term.
NEW PLAYER TIPS
- Do the starter questline first — it’s designed to get you established fast
- Claim early (protect your first base/plot)
- Economy + shops are the fastest way to scale your builds
- Explore the city districts for inspiration and available plots
- Use portals where available to move between hubs
See you in the city — and if someone tells you the Teenage Mutant Ninja Turtle lair is “not real”…
