Pauper 2012-Like

Website pauper.zya.me
Discord Discord
Version 718
Type All Skills Economy Ironman PKing
Location United States
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Rank41
Score1
Last Update01 Jun 2025
Join Date18 Apr 2025

Info

Pauper | A 2012 RuneScape Experience Reimagined

 

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ECONOMY:

  • An economy that's supposed to represent challenge and scale. There are many different tiers to Pauper and you'll find yourself grinding through many different eras of armor and items as your account grows. There are many different useful items in the game that stretch outside of just standard gear to equip. This also allows skillers to be able to make plenty of money and be a huge source to the economy, more on that later. You will need to explore and adventure all around the world in order to keep scaling your account, rather than just stay allocated to one location. We do not, and never have, offered items available for donation, so any item you see in game will have been earned by the community. Most of the trading done will be handled through the Grand Exchange system, where you can sell most of the items you pickup. There are many, many items that are on a "limited items" list that will need another player with that item to complete the transaction through the GE.


SKILLING:

  • The skilling in Pauper is very extensive. Every skill is available to train pretty extensively. This gives skillers many different options to train all of their skills, with different goals and aspects pertaining to each skill. We offer a very in-depth skilling system, having most skills completely redesigned to be of a fitting standard for our server. Every skill has a method to be profitable, allowing our skillers to be able to freely enjoy an enriched skilling experience. Lots of items they produce are also limited in trade from the Grand Exchange, making their services very valuable and could potentially earn them a lot of money. There are lots of effects from your skilling that will have tremendous benefits to your account. One example of this is that agility will increase how fast your run energy restores.


WILDERNESS:

  • We do not neglect the players seeking an even more dangerous thrill. There are vast incentives for players to venture out into the wilderness, where more dangerous monsters are located that drop more valuable items. Many essential key features in Pauper are only located in the wilderness. Such as gaining summoning charms is largely found from monster drops in the wild, Pauper Points (a very valuable commodity) are only dropped through bosses and wilderness monsters, there are a few essential quests that are located out in the wilderness, and so on. Additionally, there are a few bosses in Pauper located in the wilderness, making their trials all that more dangerous for both you and the person potentially trying to kill you.


BOSSES:

  • Pauper has a vast range of bosses that will surely quench that thirst. Some bosses are locked behind achievements, like account status or quest rewards, and others are just readily available. There are a few minibosses that you can find throughout the world, some even located inside the wilderness. Every boss you encounter has been designed from the ground-up and are fully functional, allowing each boss encounter to be meaningful and worthwhile. Each and every boss in the server offer different rewards for slaying them. This will drive players all over the world to try and challenge them wherever they can. There is also even an un-soloable boss in the server - Nex! She has been worked on extensively and is quite the challenge, we encourage you to gather a group of 4 or 5 and give her a shot!


QUESTS:

  • There are a number of custom quests in Pauper, with more to come! There are currently 6 fully playable quests in the server, each offering different and unique rewards. These quests range from quests for low-leveled players, mid-level players, end-game players and even skillers! Each quest is uniquely important in their own right, some can be subjective to how important they would be to your current goals. Whether you want access to better skilling, or allowed into new boss areas - there's a quest for it. These quests are scattered all throughout the world, making sure that you must spread out and adventure into the world to complete them.

Discord | Homepage

Change Logs
21 Apr 2025

Few updates:
-Waterbirth isle added
-Fremmy boat takes you there
-Patched slayer point reduction when skipping tasks
-Lighthouse added
-Daggs in lighthouse dungeon added
-Fishing guild added
-Monkfish, karambwan, sea turtles, and manta ray available to fish at fishing guild
-Oysters now give rewards when opened
-Removed a few NPCs from Edgeville in favor of different world locations
-Al-Kharid spawns added
-Additional implings spawned at Puro Puro
-Added agility shortcut to west Falador wall
-Combat scripts added to Varrock guards
-Combat scripts added to Varrock dark wizards
-Combat scripts added to Falador guards
-Combat scripts added to hill giants (teleportal)
-Combat scripts added to ghosts (teleportal)
-Disabled rfd portal > bugged
-Disabled runes in peril portal > bugged
-Combat level requirement for dummies reduced in the algorithm
-Level requirement in Initiation quest reduced from 40 to 30
-Brimhaven vines patched
-Fire giant spawns added to caves in mage arena tunnels
-Hill giants removed from the same spot
-Grenwall spawns added in a clearing near feldip hills around some ogres by a swamp
-Zamorak mage no longer requires a total level to access
-RuneSpan added in Wizard's Tower at Lumbridge
-Warped Gulega major nerf
-Hunter formula updated, now more proper and hunter gear adds bonus
---Larupia adds +1 per item
---Graahk adds +2 per item
---Kyatt adds +3 per item
---Spottier cape adds +5
---Hunter skillcape adds +8
-Hunter NPCs no longer null their movement after catching in box traps
-Can now properly lay 5 traps at level 80 hunter (used to be 4)

23 Apr 2025

Few updates:
-Dynamic regions patched
-Reinstated fight caves
-Reinstated RFD portal
-Leaving Runes in Peril off until I come up with a more acceptable reward
-Fishing guild spot split to two, allowing better catches
-Hunter NPCs now run to traps before being caught
-Trap NPCs are no longer extremely magnetized to the traps
-Thieving algorithm updated
-Smithing exp rates increased by 35%
-RuneSpan nodes now properly give RuneSpan points
-RuneSpan shop added to Traiboar
-Dragonfire now rehandled on green, blue, red, black, and brutal dragons
---Anti-dragon shield absorbs most damage
---Anti-fire potion absorbs most damage
---Anti-prayers absorb most of the dragon damage
---Mixing any of these three together will fully protect you from dragon's breath
---Super anti-fire potion absorbs all damage
---Dragonfire shield absorbs all dragon fire with or without charges
-Added more red dragon spawns
-Bunyip passive healing added
-Phoenix thieving added
-Filtering available for dragonfire absorption messages
-Edited terminology for various messages for easier understanding
-Recolored skilling point received message
-Cooking algorithm made more accurate
---Cooking gauntlets will increase cooking rate
---Cooking skillcape will allow the player to never burn
-Draconic visage drop removed from black dragons
-Lava flow mining patched
-Food messages now able to be filtered from game chat
-Fishing rates updated
---Seaweed and oysters have 15% of being caught by default
---Fish in a mixed pond will now be reliant on fishing level difference rather than rng
-Summoning familiars will now properly attack their owner's targets
-NPCs will now attack players attacking them regardless of distance
-Grand Exchange agility shortcut added
-Potion decanter Bob Barter added at Grand Exchange
-Hobgoblin combat potentially patched
-Fairy ring interface timer changed
-Polypore vines patched when climbing up
-Brimhaven Dungeon vines patched
-Food messages now able to be filtered from game chat
-Fishing rates updated
---Seaweed and oysters have 15% of being caught by default
---Fish in a mixed pond will now be reliant on fishing level difference rather than rng
-Summoning familiars will now properly attack their owner's targets
-NPCs will now attack players attacking them regardless of distance
-Grand Exchange agility shortcut added
-Potion decanter Bob Barter added at Grand Exchange
-Hobgoblin combat potentially patched
-Fairy ring interface timer changed
-Polypore vines patched when climbing up
-Brimhaven Dungeon vines patched
-Added leather crafting for the basic leathers

27 Apr 2025

Few updates:
-Patched some objects to make you walk to them first to use them
-Skilling shop added with new items
---Gloves of silence added for 775
---Cooking guantlets added for 775
---Goldsmith guantlets added for 775
-Patched leathercrafting for higher tier leathers
-Gems received through mining re-coded
-Ironman can pickup their own drops now unless killed by a player (I think)
-In-game voting incentives now live for TopG
-Changed the home portal to a cooler one
-Slayer Update
---Turael, Vannaka, Mazchna, Cheldaer, Sumona, Duradel, and Kuradal all available
---Each one gives different tasks and different amounts of those tasks
---Each one gives a different amount of points for their tasks
---Boss tasks available from Kuradal, Duradel, and Cheldaer
---More slayer monsters available
-Ellis can now tan regular cowhide
-Coal bag added to skilling point store for 850
-Tokkul gains increased at lava flow
-Kuradal, Duradel, and Chedlaer now properly offer boss tasks in their options
-Dagannoth drops added
-Sea turtle fishing experience increased significantly
-Bonecrusher message now filtered
-TzHaar banker now accessible
-Slayer points now properly awarded
-Bonus slayer points awarded for completing tasks with 100+ kills
-Can smelt using coal from inside coal bag as well
-Smithing items higher than steel received a boost to exp
-Now able to properly start smelting when only have a coal bag with coal in inventory
-New players now able to properly be assigned slayer masters
-Desert stile to strykewyrms now available
-Grey chinchompas added to trap hunting
-Puro Puro rates easier & hunter gear will effect the chances caught
-Vampyres have combat definitions
-Plank sawing experience reduced significantly
-Adamant ore spawned at Falador Mining Guild
-Bank deposit box spawned at Falador Mining Guild
-Basic blast furnace actions added
---Add ore and coal on the conveyor belt to create bars
---Blast furnace uses 1/2 the secondary ore (coal) required
---No need to handle temp gauges or refilling with coke, simple & easy
---Examining the conveyor belt or bar dispenser will give ore details
---Can hold a maximum of 500 ores