Carve out your territory, raise your banners, and forge alliances that could mean survival, or betrayal. Every wall you build, every hand you shake, and every blade you swing decides who's left standing when the dust settles.
Space is limited. Power is contested. Strength is found in collaboration, but only the strong get to choose their allies.
Build: Claim your corner of the map and build a nation worth defending. Battle: Alliances aren't guaranteed. Neither is peace. Brawl: When diplomacy fails, it's every nation for itself.