Elwynn Server
Vote für Server
| Webseite | elwynnserver.com |
| Discord | Discord |
| Status | |
| Spieler | |
| Aktuelle Karte | |
| Letzter Ping | |
| Version | 3.3.5a |
| Typ | Blizzlike Crossfaction Classic |
| Ort | Canada |
| Share | |
| Rang | 102 |
| Ergebnis | 0 |
| Letztes Update | 08 Jan 2026 |
| Beitrittsdatum | 03 Jan 2026 |

tatus: Active development • Target timeline: ~2 years of staged progression and polish.
This document is a living technical overview and will be updated as milestones ship and testing expands.
1. Project Summary
Elwynn Server is a custom World of Warcraft project built to deliver an authentic, challenging Vanilla-era experience while leveraging the stability and tooling of the 3.3.5a (WotLK) client.
The mission is simple: restore the world, restore the raids, restore the attunements — then refine gameplay through careful engineering so the experience is reliable, difficult, and long-term.
This project is not an attempt to modernize Vanilla, but to finish what Vanilla set out to do without erasing its identity.
2. Core Design Pillars
- Authentic progression with phased unlocks and restored raid requirements.
- Challenging PvE tuned to be meaningful and rewarding.
- Modern stability using a proven engine and contemporary tooling.
- Faction identity preserved: no Horde Paladins, no Alliance Shamans. (Community discussion pending)
- Community-guided decisions for server-scale events (ex: AQ gates).
3. What Has Been Implemented
3.1 Raid & Instance Restoration
- Raids restored and configured for 25-player raiding.
- Naxxramas restored with proper world integration.
- Zul’Gurub planned as a 10-player long-running catch-up raid.
- Molten Core and Onyxia positioned as early progression anchors.
- UBRS / LBRS remain 5-player dungeons.
Note: Content is released in phases to preserve progression pacing and item value.
3.2 Attunements & Quest Logic
- Raid attunement requirements restored as close as possible to Vanilla behavior.
- Major quest scenes rebuilt to feel authentic while remaining stable.
- Long and meaningful quest chains are respected and preserved.
3.3 Talent, Skill & Leveling System
- Wrath of the Lich King talent trees
- Level cap: 60
- Maximum talent points: 61
- Standard talent availability begins at level: 10
- 1 Additional talent point awarded starting at Lev-15 and every 5 levels after
- Final state: LEVEL-60 CAP | 61 MAX TALENT POINTS
- Experience: 2× (community-driven subject to change)
- Crafting / Gathering skill rates: 1×
- Inscription & Jewelcrafting:Removed
- TESTING IS CURRENTLY OPEN: EXPERIENCE RATE :3X
3.4 Class Balance, T1-T3: Equipment & Spell Philosophy
- Balance is based on the Wrath of the Lich King era.
- Specs are not sidelined due to Vanilla-era limitations.
- Frost Mage restored as raid-viable with a Vanilla feel.
- Vanilla class design was ambitious but often incomplete.
- Reforged Tier 1-3 A new design specific emphasis that will compliment all specs across the classes.
- Wrath finalized that vision without erasing identity — and that’s the line this project follows.
- Balance is measured by viability, not meters. No class is mandatory, and no class is excluded.
- Future changes follow the same principle: fix broken mechanics, not redesign classes.
Selective TBC Spell Availability (≤ Level 60)
Spell acquisition remains capped at level 60. To prevent unfinished or “helpless” class states, a small set of Burning Crusade spells is made available before level 60. These are kit-completion tools, not power escalations.
- Mage: Ice Lance , Arcane Blast, Invisibility
- Warlock: Seed of Corruption, Fel Armor, Ritual of Souls, Incinerate
- Hunter: Kill Command, Snake Trap, Misdirection
- Priest: Mass Dispel, Prayer of Mending, Shadowfiend, Shadow Word: Death, Binding Heal
- Paladin: Crusader Aura, Seal of Vengeance, Avenging Wrath
- Druid: Cyclone, Lacerate, Maim, Lifebloom
- Rogue: Envenom, Deadly Throw, Shiv, Cloak of Shadows
- Shaman: Wrath of Air Totem, Earth Elemental, Fire Elemental, Bloodlust
- Warrior: Commanding Shout, Spell Reflection, Intervene
3.5 Factions & Grouping
- Faction uniqueness preserved.
- Cross-faction grouping planned for dungeons and raids.
- Policies may evolve based on population health and feedback.
4. Content Release Plan
Phase 1 – Launch
- Molten Core (25-player)
- Onyxia (25-player)
- UBRS / LBRS (5-player)
- Renewed / Doom Lord Kazak roams the Tainted Scar
Phase 2 – Blackwing Lair
- Blackwing Lair (25-player)
Phase 3 – Zul’Gurub
- Zul’Gurub (10-player) as a long-running bridge tier
Phase 4 – Ahn’Qiraj
- Community-driven Scarab Wall opening model
Phase 5 – Naxxramas
- Naxxramas (25-player) as the capstone raid
5. Testing & Community
- Closed alpha with focused testers.
- Feedback-driven tuning and policy decisions.
- Iterative improvement over rushed changes.


