|Website||Visit & Play|
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|Type||Divination Prifddinas Completionist Capes Vorago Araxxor Grand Exchange Cosmetic Overrides PvP Economy Skilling Pets|
|Last Update||13 Feb 2018|
|Join Date||12 Jan 2018|
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All RS3 skilling pets - Full Divination with Divine locations - Hooded Skillcapes and Completionist capes - All latest RS3 updates - Full Dungeoneering with 60 floors - Full Construction, even Dungeons & Servants - Full Slayer with 7 Masters - Full Prifddinas city - Loads of Daily activities
Online Players - Last 24 hours
|21 Jan 2018|
Fixed Taverley dungeon's strange floor shortcut.
Estate Agent's right-click redecorate option can now be used for quick-redecorating;
Soda ash and Buckets of sand can now be crafted together in a furnace to make Molten glass;
Fletching items will no longer go to your bank if full inventory and the action will stop there;
Fixed harvesting experience for all allotments, herbs and flower patches.
Fixed the message formatting when making unstrung bows;
Grand Exchange -
Increased clean and grimy herb prices;
Added a Herblore secondaries store at the ::shops area.
Added Lunar spells:
Squeal of Fortune -
Drastically increased rare and very rare item rewards.
Ultimate Ironman -
Introducing the new game-mode as was suggested by Yum! This game-mode is a self-sufficient, no trading ironman, with a twist.. they can NOT use their Banks. Ultimate ironmen will have their own separate hiscores, a white (silver'ish) ironman symbol next to their name and their own loyalty title to activate.
Removed skin color customization as the Make-Over Mage is capable of doing that for you;
|23 Jan 2018|
Fixed the last obstacle not giving you the full lap bonus;
Divine location gather limit and divine location creation limit will now reset when the server hits midnight time (next day);
Slightly reduced the token rewards for finishing dungeons to balance level/token ratio (based on some player feedbacks);
Points gathered while siphoning will now properly save upon relog and display on top left of the screen;
Clicking on a skill in the skills tab will now pop-up an option dialogue from which you'll be able to choose a location to teleport to;
Squeal of Fortune -
Ironmen (any type) will no longer see the Squeal of Fortune tab since they can't use it in the first place;
You will no longer be able to use staves or wands for melee attacks.
Warriors Guild -
Fixed combat tokens crumbling away on every game tick issue;
Well of Goodwill -
The amount needed to fill the well changed from 50m to 20m;
Elder trees can now be chopped for Elder logs. Their random life span is ~30 logs per tree and once cut down their respawn time is 10 minutes.
A lot of ladders leading up without a proper destination should now be blocked (if the player can move on the destination tile then this will not apply and I will have to hard-code every ladder/staircase manually);
|08 Feb 2018|
I'm very sorry on the long wait guys, I know you've been eager to get new content and fixes for a while now since I've been posting these teasers on our Discord channel. Though, here they are - I hope it was worth the long wait !
The Kings have been given a make-over by updating them to RS3's standards;
Updated cache to support all the newest items that got released with an RS3 update on 6th of February (read about it here);
Added ;;topic topic_id to quickly open up our forums with the given topic ID;
Currency Pouch & Elite skill outfit fragments
Obtaining Elite skill outfit fragments - you must be training the appropriate skill (for example, if you want to earn Shark outfit fragments you must be training Fishing). If you've opted in to collect fragments and have the required levels, you will earn 90-111 fragments every 5 minutes. If you're level 99 in the skill, you earn double fragments. If you've achieved enough XP for virtual level 120 in the skill, you earn triple fragments. If you're 200m EXP in the skill then you earn quadruple the amount of fragments. There is a 1/2,500 chance to obtain 3600 elite outfit fragments regardless of your level.
To support these I've added a Currency pouch/bank/management sort if thing (similar to how Auras are handled) by replacing the PvP teleport button (as I don't quite see it needed at this moment) so you could store all of these in sort of a pouch (very beneficial for ultimate iron-men).
You can obtain one of these fragments for the skilling outfits:
Mining - Gemstone golem fragments;
Introducing 2 new ranks based on the last survey results (thanks to Ahoy).
Red Topaz ($5) -
A pink star next to your name;
Onyx ($1000) -
A black star next to your name;
Changed all NPC death times to a static 2 ticks;
Will no longer forcibly be aggressive towards you;
You can now access these end-game Slayer dragons via the combat teleport interface - dragons section.
You'll need to be on a Slayer task of:
Dragon-stone dragon (level 95 Slayer)
These dragons each drop parts of the new tier 80 hybrid Gemstone armor that can be attuned to an effect that will trigger while Ranging with any bolts and can be charged with uncut gems corresponding to that effect.
Re-wrote a lot of code to be able to make further changes and is now flexible;
Kal'gerion demons can be assigned as a Slayer task by Kuradal or Morvran, to players with at least level 90 Slayer, but this is not required to kill them normally.
They can be found in:
Demonic Ruins (Wilderness)
These demons have their own unique drops, consisting of:
Kal'gerion demon commendation - used to unlock 5 titles (read about them here);
Fixed an issue with examine drop-tables not displaying all items as well as made our drop tools work with all of the newest RS3 items (the list would previously only support item ID's going up to 32'767 (JAVA short);
NPC's will no longer switch between targets in multi-target areas (including instanced boss rooms) so one player on your team could potentially be the 'tank';
Pest Control Isle
The map area has been updated with all NPC spawns to match RS3's update;
Resource Dungeons have been slightly improved (code-wise);
Finally huh? I've skipped the cape perks that provide to unexisting content.
Attack cape - 2% chance that your degradable's won't degrade;