OldSquadMU 25 MARCH

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Website mu.oldsquad.ro
Versão Season6 Episode OldSquad
Tipo Starts 25 March NonReset Hard Style Real Play2Win Unique CS System High Competition
Última Atualização05 May 2022
Data de Entrada09 May 2016


OldSquadMU 25 MARCH
  • Season: 6 Episode OldSquad.
  • Exp: Dynamic Exp [18-48x] - starts with very low exp and goes to higher exp as game progress.
    • Note: The number of mobs on spots also gets higher as the game progresses.
      • Example: Low maps have 4 mobs on spots, high maps have 7-8 mobs on spots.
    • Note2: BC1-5 & DS1-4 also have progressive number of monsters.
      • Example: BC1 has lower number of mobs than BC2, DS1 has lower numbers of mobs than DS2, etc.
  • Gameplay: Non-Reset with an extended end-game via Quest System.
  • Master EXP: Dynamic 1-3x - starts low & goes higher or lower as you advance in Master Levels.
  • Master Level: Maximum 200 + 30 levels (last 30 levels have a very low EXP).
  • Drop: 15%.
  • Party Exp System: 
    • The following exp rates will be applied no matter the races that are in party:
      • Solo = 100%.
      • 2 Players = 102%.
      • 3 Players = 105%.
      • 4 Players = 108%.
      • 5 Players = 112%.
    • Now, when there are ONLY 4 people in party, but all of them different races (Perfect Party):
      • Everyone gets a "seal" with +5% EXP from the 4 man base exp (108%).
    • If there are 5 people in party, and all of them different races (Perfect Party):
      • Everyone gets a "seal" with +7% EXP from the 5 man base exp (112%).
    • In order to apply the seal, a player from party must be in the 10x10 range of PM.
    • If PM hasn't at least 1 other player from party in his 10x10 range, he won't get the seal alone.
      • So: Leaving from the spot means losing your seal, but others on spot near PM do not lose it.
      • If PM leaves spot and he's alone, nobody have a seal anymore, including the PM.
  • All events working with nice rewards and adjusted difficulties (& custom additions).
  • Guild System: Maximum 20 players in a guild for all classes.
    • Note: Level needed to create a guild is 100.
    • Note2: Maximum amount of players in guild will be raised as the game progress.
  • Alliance System: Maximum 2 guilds in an alliance.
    • Note: Alliance can join the CS as well with the same rights as main guild.
    • Note2: There can only be 25/40 players at CS per alliance, with minimum 10 being from main guild.
    • Note3: Maximum amount of players per alliance at CS will be raised as the game progress.
  • Elf Soldier Buff: Up to level 200 (or higher with VIP).
  • Limited Connections: Maximum of 2 accounts on same IP/HWID.
    • Note: Energy Elves are removed from gameplay so you can have 1 main + 1 alt.
    • Note2: The Energy Elf build is made only for Castle Siege using a free stats rebuild before each Castle Siege.
  • Shops for a low exp server.
  • Limited HP & Mana stacks: Maximum of 9 HP (Large) pots stack and 30 Mana (Large) pots stack (for PvP and PvM experience).
  • DL, MG, RF Creation Level: Level 120 (or Level 1 with VIP).
  • Reconnect System fully working.
  • Play2Win System: No Web-Shop, no Cash-Shop, only VIP System (without VIP Server) & Web-Credits for Premium Modules.
  • Helper from level 1.
  • Party Exp Gap: 70 Levels.
  • Max ADD on Items: 28.
  • Max Level to delete a Character: 200. To delete chars over level 200 you need to contact us.
  • OFF-Attack: Active for everyone, 5 hours no auto-pick (VIP can boost its duration and can add auto-pick).