MCWars launches Sunday 20 September at 4 PM BST
MCWars is built around large objective fights. Capture A, B and C to drain the opposing side's reinforcements. Holding ground matters, but so does knowing when to blow open a route, reinforce a squad or spend the cash earned during the match.
At launch you can play:
- Skirmish — 10v10: quick, focused rounds where every capture matters
- Battle — 20v20: wider fronts, heavier pushes and room for coordinated squads
The battlefield includes:
- Destructible authored walls and routes that reset after every match
- Server-side combat with shields, guard breaks and headshots
- Rockets, grenades, a custom crossbow and supply stations
- A battle economy for upgrading your loadout while the match is moving
- A rank ladder earned through kills and wins
- Grand Lobby profiles, cosmetics, companion pets and elimination effects
Clans and Clan Battles Create or join a clan with up to 20 members and browse every clan through the in-game Clan Finder. Clan leaders can challenge rivals to dedicated clan battles, while every match won by a member adds one point to the clan’s leaderboard score. Rankings also track each clan’s total wins and kills.
The store is cosmetic and lobby-only. Purchases do not buy combat power.
Join before day one: https://discord.gg/jFYEURagP2
Read about the server: https://mcwars.org/
Java address at launch: `play.mcwars.org`
Supported versions: Java 1.7 through latest
Frontline 30v30 and Grand War 50v50 are planned after launch. We would rather open with the modes we can run well and grow from there.
If objective PvP sounds like your thing, come meet the players and staff before launch.