Stonetavern is World of Warcraft as it actually was — no rate changes, no custom content, no shop, ever. The lantern is lit and the door is open. Pull up a chair: the world is still dangerous, the road still long, and the people at the next table remember it too.
We run this for the love of the game, free for everyone, by people who answer to the players and not to a balance sheet. We'd rather stay small and honest than grow loud and broken.
A museum, not a remix
Museum-grade, x1 blizzlike Vanilla. No transmog, no LFG tool, no Vanilla+, no seasonal wipe. Only invisible bugfixes and a little quiet account comfort — nothing that touches how the game plays. If you remember how it felt, that's exactly how it still feels here.
Nothing here is for sale
No shop. No donations. No Patreon. No "supporter" tier. There is no money in the system to begin with — so no one buys an advantage, and the failure modes that quietly kill other private servers (donation scandals, a silent sale, staff dealing gold) aren't just forbidden here. They're structurally impossible.
Bots get nothing
Suspicious activity is watched around the clock, but a human makes every single ban — no account is ever lost to an automatic decision. Ban-wave numbers and every operational change are posted in the open, every month. Zero tolerance for RMT, no exceptions, no quiet deals.
A fresh start — together
It's a fresh start, and we open the world at the pace a real server should. Content unlocks on a slow, fair schedule from Molten Core onward, a new tier every couple of months — earned, not handed out.
---------- No raids open until 80 people reach level 60. ----------
Then an era realm and a fresh start, again, the honest way.
Honest about the end
If Blizzard ever asks us to stop, we stop — the same day — and we'll do our best to hand you your character file. We will never pretend to be forever. You keep what you earned. Nothing here was ever for sale.
Come find us
The lantern is lit. The hearth is warm. The regulars are already here.