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Normal EXP (Lv. 1-400): Dynamic 2-7x - starts at middle and it decreased then increased again as you advance in Levels, up to 400.
Master EXP (Lv. 400-800): Dynamic 5-13x - starts high and it is decreased then increased again as you advance in Master Levels, up to 800.
Note: Master Exp can be gained on any monsters over level 110.
Majestic EXP (Lv. 800-1100): Dynamic 280-1470x - starts lowest and it is increased as you advance in Master Levels.
Note:Majestic Exp can be gained on any monsters over level 142.
Majestic EXP (Lv. 1100+): Dynamic 1050-3680x - starts highest and it is decreased as you advance in Master Levels.
Note: Entire EXP System is explained on the Gameplay Info.
Note2: The number of monsters from spots is increased as the game progresses.
Example: The lowest maps have 4 monsters on spots, the highest maps have 10 monsters on spots.
Gameplay: Non-Reset.
Maximum Level: 1550 (400 Normal + 1150 Master).
Drop: 15%.
Max ADD on Items: 28.
Party Exp System:
The following exp rates will be applied no matter the races that are in the party:
Solo = 100%.
2 Players = 102%.
3 Players = 105%.
4 Players = 108%.
5 Players = 112%.
Now, when there are ONLY 4 people in a party, but all of them different races (Perfect Party):
Everyone gets a "seal" with +5% EXP from the 4-man base exp (108%).
If there are 5 people in a party, and all of them different races (Perfect Party):
Everyone gets a "seal" with +7% EXP from the 5-man base exp (112%).
To apply the seal, a player from the party must be in the 10x10 range of PM.
If the PM hasn't at least 1 other player from the party in his 10x10 range, he won't get the seal alone.
So: Leaving from the spot means losing your seal, but others on the spot near PM do not lose it.
If the PM leaves the spot and he's alone, nobody has a seal anymore, including the PM.
Guild System:Maximum 20 players in a guild for all classes.
Note: The level needed to create a guild is 100.
Alliance System:Maximum 2 guilds in an alliance.
Note: Alliance can join the CS as well with the same rights as the main guild.
Note2: There can only be 25/40 players at CS per alliance, with a minimum of 10 being from the main guild.
Note3: In future, in case it will be needed, we'll unlock a 3rd alliance slot in order to still promote individual, smaller guilds while giving more players a chance to compete in higher events as well as encouraging "political plot twists".
Elf Soldier Buff: Up to level 200 (or higher with VIP).
Damage Formula: 15 + (LVL/3).
Defense Formula: 25 + (LVL/4).
Limited Connections: Maximum of 2 accounts on same IP / HWID.
Note: Energy Elves & Lemuria Buffers are removed from gameplay so you can have 1 main + 1 alt.
Note2: The Energy Elf build can be used only at Castle Siege, using a free stats rebuild before each CS.
Shops for a low-exp server.
Limited HP & Mana stacks: Maximum of 15 HP (Large) pots stack and 55 Mana (Large) pots stack (for PvP and PvM experience).
All characters are unlocked from level 1.
Reconnect System fully working.
Play2Win System: No Web Shop, no Cash Shop, only VIP System (without VIP Server) & Web-Credits for Premium Modules.
Helper from level 1.
Max Level to Delete a Character: 350. To delete chars over level 350 you need to contact us.
OFF-Attack:Active for everyone, 5 hours no auto-pick (VIP can boost its duration and can add auto-pick).
Quest 3 is reworked and is no longer based on RNG drop.
You will automatically get your Quest 3 item after killing 40x monsters from each of the 3 quest monsters.
You can only reset stats with Reset Fruits farmed in-game.
So be careful with how you add your stat points!
You can only clear your PK status by killing monsters and/or waiting.