OldSquad S6 - 13 SEP

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Version Season 6 STARTS 13 SEPTEMBER
Typ Hard Style MAX 25RR Real Play2Win Unique CS System
Ort United Kingdom
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Rang12
Ergebnis550
Letztes Update30 Aug 2024
Beitrittsdatum09 May 2016

Info

OldSquad S6 - 13 SEP

Full Info about Server: HERE

  • Season: 6 Episode OldSquad.
  • Exp: Dynamic Exp [15-25x] - goes down as the game progress.
    • Note: The number of mobs on spots also gets higher as the game progresses.
      • Example: Low maps have 4 mobs on spots, high maps have 7-8 mobs on spots.
    • Note2: BC1-5 & DS1-4 also have progressive number of monsters.
      • Example: BC1 has lower number of mobs than BC2, DS1 has lower numbers of mobs than DS2, etc.
  • Newbies boosts including exp boosts, damage/deff buffs, drop buffs.
    • Note: Newbies boosts are added as game the progresses, usually after stages, never from the start.
  • Gameplay: Maximum 25 Resets without End-Game content. 120 days per Sprint, transfers at the end.
  • Master EXP: Dynamic 3-5x - starts low & goes higher as you advance in Master Levels.
  • Master Level: Maximum 150 ML.
  • Drop: 30%.
  • Party Exp System: 
    • The following exp rates will be applied no matter the races that are in party:
      • Solo = 100%.
      • 2 Players = 102%.
      • 3 Players = 105%.
      • 4 Players = 108%.
      • 5 Players = 112%.
    • Now, when there are ONLY 4 people in party, but all of them different races (Perfect Party):
      • Everyone gets a "seal" with +5% EXP from the 4 man base exp (108%).
    • If there are 5 people in party, and all of them different races (Perfect Party):
      • Everyone gets a "seal" with +7% EXP from the 5 man base exp (112%).
    • In order to apply the seal, a player from party must be in the 10x10 range of PM.
    • If PM hasn't at least 1 other player from party in his 10x10 range, he won't get the seal alone.
      • So: Leaving from the spot means losing your seal, but others on spot near PM do not lose it.
      • If PM leaves spot and he's alone, nobody have a seal anymore, including the PM.
  • All events working with nice rewards and adjusted difficulties (& custom additions).
  • Guild System: Maximum 20 players in a guild for all classes.
    • Note: Level needed to create a guild is 150.
    • Note2: Each stage / mini-stage does increase the maximum number of players in Guild.
  • Alliance System: Maximum 2 guilds in an alliance.
    • Note: Alliance can join the CS as well with the same rights as main guild.
    • Note2: There can only be 25/40 players at CS per alliance, with minimum 10 being from main guild.
    • Note3: Maximum amount of players per alliance at CS will be raised after each stage.
  • Elf Soldier Buff: Up to level 250 and 1 reset (or higher with VIP).
  • Limited Connections: Maximum of 2 accounts on same IP/HWID.
    • Note: Energy Elves are removed from gameplay so you can have 1 main + 1 alt/farmer.
    • Note2: The Energy Elf build is made only for Castle Siege using a free stats rebuild before each Castle siege.
  • Shops for a low exp server.
  • Limited HP & Mana stacks: Maximum of 14 HP (Large) pots stack and 45 Mana (Large) pots stack (for PvP and PvM experience).
  • DL, MG, RF Creation Level: Level 200 (or Level 1 with VIP).
  • Reconnect System fully working.
  • Play2Win System: No Web-Shop, no Cash-Shop, only VIP System (without VIP Server) & Web-Credits for Premium Modules.
  • Helper from level 1.
  • Party Exp Gap: 70 Levels.
  • Max Level to delete a Character: 300 (& 1 reset). To delete chars over level 300 or over 1 reset you need to contact us.
  • OFF-Attack: Active for everyone, 5 hours no auto-pick (VIP can boost its duration and can add auto-pick).