Velheim RSPS

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الموقع الالكتروني velheim.com
Discord Discord 548
الإصدار 718 925
النوع PRE EOC Elite Dungeons Mining Smithing rework Nex AoD Vorago GWD2 Music Sounds 120 capes Prestige System
الموقع الجغرفي Latvia
المشاركة
التصنيف14
أحرز هدفا2121
التحديث الأخير12 Oct 2023
تاريخ الانضمام12 Jan 2018

المعلومات

Velheim RSPS

-

-> Visit Website <-

-> Play Now <-

 

 If you're looking for an authentic pre-eoc server - this is for you!

Velheim offers a mix of RS3 content on a pre-eoc client. Enjoy the old combat and interface styles with all of the latest RuneScape 3 content. We have most of the newest content RS3 does, and if we do not have it yet, it will be released within a couple days of whenever Jagex updates!

Velheim focuses on providing the player with an authentic experience, thus we offer you over 400 original RS shops, fully functional Grand Exchange with item prices fluctuating based on supply and demand, fairly easy to obtain drops, at 1/200 for VERY rare table and loads of other special tables; such as Raptor keys, Crystal keys, Crystal triskelions, Rare drop table, Wilderness shared drop table and many more! You will never run out of things to grind for.

 

 

There are 7 different modes to choose from upon starting:

* Normal mode: X200 EXP
* Novice mode: X50 EXP, +2.5% drop-rate boost
* Classic mode: X2 EXP, +10% drop-rate boost
* Ironman mode: X10 EXP, +5% drop-rate boost
* Hardcore Ironman mode: X10 EXP, +7.5% drop-rate boost
* Group Ironman mode - X10 EXP, +5% drop-rate boost, team up with 4 other GIM players
* Ultimate Ironman mode - X10 EXP, +10% drop-rate boost, no banking
 

 

Some Velheim features (but not limited to):

* Distractions & Diversions; Evil tree, Crashing star, Guthixian cache, Trivias, etc.
* Over 25 bosses, including Vorago, Barrows: Rise of the Six, Magister, Araxxor, etc.
* All 28 skills, including FULL Archaeology, Invention, Dungeoneering and Divination
* Full Music system; combat sound effects, world ambience sounds, voice-overs. The first, and only, server with a fully detailed sound system.
* Keyboard shortcuts - such as bank presets, make-all skilling, squeal of fortune spinning, etc.
* Lively world-map. Ever noticed how most server owners do not care about the environment? WE DO! ALL cities are fully populated with NPC's (a lot of them even with full dialogues!), item spawns and objects (with Agility shortcuts!)
* On-screen (de)buff timers! Every in-game effect will have a little icon with a timer below displaying when it will run out instead of having a chat-box message that could easily be missed
* NO CUSTOMS. YES! Our server is an authentic RuneScape re-creation.
* NO PAY 2 WIN! You will not see new people joining, spending money and progressing faster than you. All achievements are legitimate and worthwhile
* Toggles for - loot beams, legacy/RS3 animations, world messages, vial destroying and many more. Fully customisable - play the way YOU want!
* A super active owner who's online on a daily basis and will take your inputs.

Change Logs
21 Jan 2018

Agility -

Fixed Taverley dungeon's strange floor shortcut.


Construction -

Estate Agent's right-click redecorate option can now be used for quick-redecorating;
Protean Planks from Squeal of Fortune can now be used to build furniture in your house;
Trying to build furniture with not enough resources will now tell you exactly what you're missing;
Re-worked the Construction shop to only have 100 of each plank since non-ironmen may buy them off of the Grand Exchange and ironmen will be forced to use either the make-plank Lunar spell, take their logs to the Sawmill Operator or use them with a portable sawmill. Also significantly increased shop item prices;
The Sawmill operator in Lumberyard can now be used to convert logs into planks. He also has his full dialogue and his very own shop.


Crafting -

Soda ash and Buckets of sand can now be crafted together in a furnace to make Molten glass;
You can now fill your buckets up with sand;
All unfinished amulets can now be combined with balls of wool to string them.

Dungeoneering -

Fletching items will no longer go to your bank if full inventory and the action will stop there;
Bosses will now have a high chance of dropping a random item to the player that dealt the most damage;
The Poltergeist puzzle room should now be functional (I couldn't test since it'd take too much time to actually get that room, so tell me how that goes);
The Sliding puzzle tiles room should now be functional.

Farming -

Fixed harvesting experience for all allotments, herbs and flower patches.

Fletching -

Fixed the message formatting when making unstrung bows;
Fixed the Daily challenge counter;
The game will now tell you what ingredients you're missing instead of doing nothing.

Grand Exchange -

Increased clean and grimy herb prices;
Item box set prices will now be calculated based off of their component prices.

Herblore -

Added a Herblore secondaries store at the ::shops area.

Magic -

Added Lunar spells:

Bake pie,
Cure plant,
Cure other,
Humidify,
Cure me,
Hunter kit (these are openable for starter items),
Cure group,
Superglass make,
Dream,
String jewellery,
Make leather,
Fertile soil.

Squeal of Fortune -

Drastically increased rare and very rare item rewards.

Ultimate Ironman -

Introducing the new game-mode as was suggested by Yum! This game-mode is a self-sufficient, no trading ironman, with a twist.. they can NOT use their Banks. Ultimate ironmen will have their own separate hiscores, a white (silver'ish) ironman symbol next to their name and their own loyalty title to activate.

Miscellaneous -

Removed skin color customization as the Make-Over Mage is capable of doing that for you;
Added a bank chest at the ::shops area;
Fixed a bug where resizing your client would 'null' all on-screen interfaces;
Money Pouch withdraw/deposit messages will now be filtered if the amount is below 1'000'000 to avoid spam (this only applies if you've set your game to filter messages);
The ::Perks interface is a lot more smoother and faster now. It also color-formats your (un)locked perks in (green)red on the left side for easier understanding.

23 Jan 2018

Agility - 

Fixed the last obstacle not giving you the full lap bonus;
Slightly improved some obstacles for better user interaction;
Near-perfected the Gnome Agility course with new animations and distance checking tasks.
 

Divination - 

Divine location gather limit and divine location creation limit will now reset when the server hits midnight time (next day);
You can now make a one-time unlock for every energy type to permanently boost your Divination experience by 10% when harvesting or converting that particular energy type;
Chronicle Fragments will now appear in a 3x3 area around you rather than under you;
Elder wisps can now be gathered at the Elder Halls, converted, and weaved into one of the Divine Simulacrum locations.
 

Dungeoneering - 

Slightly reduced the token rewards for finishing dungeons to balance level/token ratio (based on some player feedbacks);
Trying to Runecraft with a lower level than required will now display what level you need;
Fixed an issue with staff imbuesion not actually giving you the imbued version;
Fixed issues with not being able to teleport via Gatestone & Dungeon Home teleports;
Fixed not being able to throw Vile fish on tiles in the Ferret puzzle room;
Ironmen can no longer join parties nor invite other players to theirs.
 

Runespan - 

Points gathered while siphoning will now properly save upon relog and display on top left of the screen;
Teleporting away using any kind of custom teleportation method will first take you to the Wizards guild instead of straight putting you in the location you were trying to go to;
Populated the second and third floors with more creatures to siphon from.
 

Teleportation - 

Clicking on a skill in the skills tab will now pop-up an option dialogue from which you'll be able to choose a location to teleport to;
Teleport panel's (Quest Tab) 'Skilling' button will now bring up an option dialogue to teleport either to ANY of the 11 Divination locations or Invention (which is currently only a place-holder, the Invention skill is still under development, so stay tuned for that!);
Removed Dungeoneering from Mini-game options and moved it to the skills tab.
 

Squeal  of Fortune  -

Ironmen (any type) will no longer see the Squeal of Fortune tab since they can't use it in the first place;
Slightly reduced the rare reward chances (trying to balance it at this point, they're now in between of how rare they were before and how common they became when I buffed them).

Magic -

You will no longer be able to use staves or wands for melee attacks.

Warriors Guild -

Fixed combat tokens crumbling away on every game tick issue;
Added a lot of dialogues to the NPC's in the area.

Well of Goodwill -

The amount needed to fill the well changed from 50m to 20m;
Boost time changed from 2 to 3 hours.

Woodcutting -

Elder trees can now be chopped for Elder logs. Their random life span is ~30 logs per tree and once cut down their respawn time is 10 minutes.

Miscellaneous -

A lot of ladders leading up without a proper destination should now be blocked (if the player can move on the destination tile then this will not apply and I will have to hard-code every ladder/staircase manually);
Added box traps to the Hunting supplies store;
Cooking Ranges can now be left-clicked for that much quicker access;
You can now right-click - Enchant - on Pikkupstix to quickly enchant all helmets in your inventory;
Added a Spirit tree besides all Slayer masters for quick miscellaneous teleport destinations;
The level-up chat box dialogue will now only pop-up for levels 60 and higher;
Leveling up more than one level at a time will now properly increment the game message telling you how many levels you've gained;
Fixed the Hiscores not saving properly on our website;
Fixed a couple Ultimate ironman issues, ie. experience rates, squeal of fortune, trading, shops.

08 Feb 2018

I'm very sorry on the long wait guys, I know you've been eager to get new content and fixes for a while now since I've been posting these teasers on our Discord channel. Though, here they are - I hope it was worth the long wait !


Dagannoth Kings

The Kings have been given a make-over by updating them to RS3's standards;
Fixed their drop-tables;
Updated animations;
Made ranger/mager only attack a single target rather than everyone in the room;
Force target finding distance changed from 64 to 5, meaning you'll be able to solo them one at a time;
Corrected damage output (the mager previously had a max hit cap of 900 on its calculations).
 

Cache Update

Updated cache to support all the newest items that got released with an RS3 update on 6th of February (read about it here);
Client re-download will not be needed as the revision didn't go up, though the cache will update all its new keys for you and most likely will not load the map (did for me). Will be a fast one since it only needs to update the missing parts!
Added 2 new donator icons to the sprites index.
 

Commands

Added ;;topic topic_id to quickly open up our forums with the given topic ID;
Added ;;feedback to open the Feedback section on our website;
Added ;;survey to open the current running survey (Google Surveys);
The ;;priff command is now only available to players who own the Mellon perk (as it was intentionally made like that) Everyone else with the required total level should speak to Elf Hermit at home.
 

Currency Pouch & Elite skill outfit fragments
 

     Obtaining Elite skill outfit fragments - you must be training the appropriate skill (for example, if you want to earn Shark outfit fragments you must be training Fishing). If you've opted in to collect fragments and have the required levels, you will earn 90-111 fragments every 5 minutes. If you're level 99 in the skill, you earn double fragments. If you've achieved enough XP for virtual level 120 in the skill, you earn triple fragments. If you're 200m EXP in the skill then you earn quadruple the amount of fragments. There is a 1/2,500 chance to obtain 3600 elite outfit fragments regardless of your level.

 

To support these I've added a Currency pouch/bank/management sort if thing (similar to how Auras are handled) by replacing the PvP teleport button (as I don't quite see it needed at this moment) so you could store all of these in sort of a pouch (very beneficial for ultimate iron-men).

 

You can obtain one of these fragments for the skilling outfits:

Mining - Gemstone golem fragments;
Fishing - Shark fragments;
Runecrafting - Rune Ethereal fragments;
Divination - Divination fragments.
To make the skilling outfits you'll have to visit any of the 7 Inventor's workbenches around Velheim and use the manufacture option.
All of these outfits are combinable into an elite version, and provide the same effects & bonuses RS3 has to offer!

Donator Ranks

  Introducing 2 new ranks based on the last survey results (thanks to Ahoy).

     Red Topaz ($5) -

A pink star next to your name;
Ability to use the Topaz loyalty title;
Build an extra 3 rooms in your POH (Construction).
This rank will not be able to teleport to the Donator zone nor use the ;;yell command.

     Onyx ($1000) -

A black star next to your name;
Ability to use the Onyx loyalty title;
Build an extra 7 rooms in your POH (Construction);
Ability to kill the Bork freely instead of every hour;
Create a maximum of 7 divine locations per day instead of 3;
Participate in killing the Evil tree 7 times per day instead of 4;
Extra 2 daily Squeal of Fortune spins (total of 5).
 

Fight Kiln

Changed all NPC death times to a static 2 ticks;


   TokHaar-Ket-Dill's

Will no longer forcibly be aggressive towards you;
All pickaxes now work anywhere on your character (tool-belt, equipment, inventory);
Changed break time to be dynamic based on the best pickaxe you have (Crystal pickaxe = 1 hit).
 

Gemstone Dragons

You can now access these end-game Slayer dragons via the combat teleport interface - dragons section.

You'll need to be on a Slayer task of:

Dragon-stone dragon (level 95 Slayer)
Onyx dragon (level 98 Slayer)
Hydrix dragon (level 99 Slayer (will be increased to 101 after Slayer expansion update))
to be able to fight them.. OR, you can pay Kelhar:

Uncut dragon-stones
Uncut onyxes
Incomplete hydrixes
 - for limited kills in the dungeon (limiting on the type of gems you give him).

These dragons each drop parts of the new tier 80 hybrid Gemstone armor that can be attuned to an effect that will trigger while Ranging with any bolts and can be charged with uncut gems corresponding to that effect.

 

 

Hitpoints

Re-wrote a lot of code to be able to make further changes and is now flexible;
NPC's and Players now have separate hit-points restore mechanisms.
Will no longer restore if accept aid is off;
You will now properly restore hit-points at safe areas.
 

Kal'gerion Demons

     Kal'gerion demons can be assigned as a Slayer task by Kuradal or Morvran, to players with at least level 90 Slayer, but this is not required to kill them normally.

 

They can be found in:

Demonic Ruins (Wilderness)
Kal'gerion resource dungeon, within the Daemonheim peninsula
 

These demons have their own unique drops, consisting of:

Kal'gerion demon commendation - used to unlock 5 titles (read about them here);
Demon Slayer armor pieces (read about these here);
Demon Slayer crossbows (read about them here).
 

Miscellaneous

Fixed an issue with examine drop-tables not displaying all items as well as made our drop tools work with all of the newest RS3 items (the list would previously only support item ID's going up to 32'767 (JAVA short);
Since I know you guys love fighting dragons so much, Velheim now has its own teleport interface dedicated to all the dragons (useful/unreachable ones at least). You'll find it by trying to teleport to any combat-related location;
Fixed various slayer kills not rewarding experience and showing as "null";
You'll now get stunned for 5 seconds when getting caught in Prifddinas while pick-pocketing;
In-game vote hiscores will now properly calculate everyone and will start displaying player names on the interface (everyone's counters will be at 0);
Various activities check for if you have the proper item on your character or not (such as Evil tree kindling's, Chronicle fragments) and these item checks were ignoring bank item amounts, so if you had at least 1 chronicle fragment in your bank, for example, harvesting wisps would no longer spawn any new chronicles. This has been fixed since then;
Various core and packaging changes/improvements - let me know if something doesn't work/start!
 

NPC Aggressiveness

NPC's will no longer switch between targets in multi-target areas (including instanced boss rooms) so one player on your team could potentially be the 'tank';
Your Familiars will now automatically auto-attack any targets that attack you while in multi-way combat areas;
Fixed an issue were having auto retaliate enabled would cause NPC's to forcibly become aggressive towards you in non-multi-way combat areas.
 

Pest Control Isle

The map area has been updated with all NPC spawns to match RS3's update;
You can now board the boats to start the Pest Control mini-game;
Updated a few minors inside the mini-game since that map was updated as well.
 

Resource Dungeons

Resource Dungeons have been slightly improved (code-wise);
Edimmu Resource dungeon is now an actual resource dungeon and you'll be given experience now for entering it for the first time;
Added a new Dungeon: Kal'gerion dungeon (named as Daemonheim Peninsula 2, level 90 Dungeoneering required).
 

Skillcape Perks

     Finally huh? I've skipped the cape perks that provide to unexisting content.

Attack cape - 2% chance that your degradable's won't degrade;
Constitution cape - double hit-points restoring (assuming accept aid is on);
Construction cape - 10% cheaper logs -> planks conversion;
Cooking cape - cooking food will never burn them;
Crafting cape - crafting leather no longer requires thread;
Defence cape - acts as an infinite Ring of Life (15 minute cool-down);
Divination cape - as there was no solid information on the Wikipedia, while weaving energy there's a 10% chance to save 1/3 of resources;
Dungeoneering cape - ability to teleport directly to any existing resource dungeon;
Farming cape - as there was no solid information on the Wikipedia, while harvesting your produce there's a 10% chance to harvest all crops at once (comes in noted form);
Firemaking cape - can use it to make elder log fires every minute (with no experience/ashes);
Fishing cape - as there was no solid information on the Wikipedia, while fishing there's a 10% chance to catch an extra fish with no experience given;
Fletching cape - 5% chance to automatically string a bow when making unfinished bows;
Herblore cape - The cape's perk instantly cleans all grimy herbs in your inventory. No experience will be gained for doing this;
Magic cape - ability to change your spell-book remotely at safe zones;
Mining cape - provides a +2 invisible Mining level bonus;
Prayer cape - provides the effect of having two lit incense burners without having to light them, when offering bones on an altar in a player-owned house;
Slayer cape - provides the ability to teleport to all Slayer Masters;
Smithing cape - provides the effect of having the goldsmith gauntlets equipped;
Summoning cape - as there was no solid information on the Wikipedia, while infusing pouches there's a 10% chance that your charms will not be used;
Thieving cape - reduces the duration you are stunned for when caught thieving by half;
Woodcutting cape - increased chance of receiving a bird's nest.
Wearing a Max, Completionist or Trimmed Completionist capes will override these settings and provide all skill-cape perks!

09 Mar 2018

Client Update

 

I've updated the client so that it will now proceed to download the cache to 15% before allowing people to log-in. This makes a huge impact on people that are loading it up for the first time, removing the 'no maps' and 'black-screen' issues. For people that use the standalone (not-recommended) client, it is not mandatory to re-download it as there were no other changes.
 

Cache update

Changed the loading and login backgrounds;
Changed the login screens music theme;
Changed the R|S icon in Friends list tab to display V|H (which stands for Vel-Heim (obviously));
Changed the Notes icon with a Teleport icon.
 

New Home

The home move was moved to Lletya. Why Lletya? Because it's fancy. Also loads the map instantly for new players that are loading up the client for their first time;
Ashdale got completely reset back to its default state and is no longer visit-able (for now).
I've tried my best to organize everything making use of the entire city. I'm no designer, so I'll be awaiting input on what needs moving around!


Miscellaneous

Updated new player starter kits;
Nerfed Kalphite King's Hitpoints from 35'000 to 20'000;
Nerfed all Godwars minion hitpoints by a thousand;
Nerfed Araxxor's hitpoints by another 5'000 (he's now at 15'000);
Buffed all Experience lamps to be x10 exp their old value (they were so low because we did not have separate experience tables for regular additions and lamp additions, and I forgot to bump them back up);
Nerfed all 6 Legio boss hitpoints from 30'000 to 20'000 and adjusted their combat scripts accordingly;
Nerfed all Evil Tree base healths;
More Araxxor (and his reward chest) fixes (ie. rare'r and less drops, proper stops when player is leaving the instance etc.);
You will no longer be able to receive another Boss Pet unlock item if you already have one;
Fixed Supreme Poison purge aura effect;
Changed all Ranged weapon attack speeds back to pre-eoc (this will be changed back to EoC once we have off-hand support (let me know if I missed any ranged weapons that are incorrect speeds));
Fletching arrows, bolts, knives (any amounts bigger than 1) will now properly scale the outcome experience based on the amount you made. Also corrected those item base exp rates.
 

Spirit Trees

Fixed an issue that wasn't letting you open the destinations interface;
Any Spirit tree in the world will now let you teleport directly to the destination you desire instead of going to the hub first.
 

Slayer

Halved all Slayer master task kill counts (ie. Morvran from 130 - 260, to 65 - 130);
Added the Poison Waste Slayer dungeon and all its NPC spawns and objects as well as added this to the Slayer teleports for ease of access;
Added the full Mos Le'Harmless cave with the requirement of needing a light source and a witch-wood icon as well as added this to the Slayer teleports for ease of access.
 

Teleport Hub

Replaced the Notes tab with a brand new custom Teleport hub, for easy teleporting around Velheim;
All categories have a previous-destination right-click option.
I have the interface project saved, so if you'd like to see more options on it, or perhaps icons changed - let me know!

11 Mar 2018

Airuts

I've completely re-worked how Airut's were handled;
They now have their own combat script (similar to how they work on RS3);
Transition between Range and Melee forms every 30 ticks (excluding while performing their special attack).
 

Chaos Elemental

Nerfed all of his Defensive bonuses;
Nerfed his max Hitpoints from 5'000 to 4'000.
 

Daily Challenges

Added Challenge Mistress Fara's full RuneScape's dialogue;
Your completed challenges will now have to be turned in at Challenge Mistress Fara who's located in Burthorpe. Though you will still get to keep your produced items;
If you do not go and see her before the next day, your reward will be scrapped and a new challenge generated;
You may now block up to 5 skills by talking to Fara. You will no longer get daily challenges for the skills you've blocked;
The experience lamp size and coin reward will now scale off of the level requirement your challenge had.
 

Dungeoneering

Fixed an issue where Hunter-typed NPC's wouldn't drop any items. You may now get your hides from killing them;
Fishing spots will now give a random between 5 and 15 Fish before depleting (prior was 14 for all spots);
Luminescent Icefiend should no longer be encased in Ice throughout the whole fight (let me know if this still happens);
Altar's may now be used to recharge your Prayer points;
Forgotten Rangers will now attack with Ranged, and fixed their combat animations.
 

Familiars (Summoning)

Your Familiars will now be hidden throughout the whole home area (this does not include pets);
Re-wrote how Summoning Familiars were handled when summoned. All times are now identical to RS3, and will have an icon overlay on-screen;
Fixed an issue with Fruit bat turning into an attack-able War tortoise when summoned.
 

Giant Mole

Introducing the new easy boss available for you to kill - the Giant Mole!
Maps for this boss fight are always instanced and there is no public version available;
The Mole randomly transitions between rooms when he looses a percentage of his health, he never visits rooms that he has been in already;
North-West and end-phase (center) rooms will aid Giant Mole with 4 additional mole minions that disappear on Giant Mole's death &/or room transitions;
The boss can be accessed via the Boss teleports menu, and is currently NOT a reaper assignment (until the Reaper assignment re-work);
I've also added in-game Hiscores for mole kills on a signpost next to the entrance.
 

On-screen Timers

This was one hell of a ride to do, was fun though as I've never done anything similar! For this update to happen I had to scrap all existing timers, all existing potion, freeze, snare, 'anti mechanics. The system is now super flexible and I may add effects to any in-game entity from anywhere in the servers structure!
Most buffs, de-buffs, special hits and a few other exceptional things now have on-screen timers with neat little images above to differentiate them;
With the major engine improvement I've found numerous out-dated and broken content which is now functional;
There's a high possibility other content pieces might've gotten in-balanced, or just incorrect in general, so let me know in the bug reports as per usual;
Removed out-dated, unnecessary chat messages that used to notify you of running out of X potion after X amount seconds.
Suggest what other on-screen timers you would like to see and I will add them if I see them fit ! Special thanks to Ahoy for co-operating with me; all images on timers are his edits/creations!

 

Miscellaneous

Fixed an issue that was spamming your chat-box with 'You cannot use protection prayers' when activating non-protective ones while being prayer-disabled;
Glacors will now properly freeze you on-spot for 2 ticks on successful Magic attacks;
Fixed an issue were pressing on an item in your inventory while having Fletching materials on you would bring up the Fletching action dialogue instead of the original item you clicked on;
Nerfed Commander Zilyana's Magic attack frequency;
Nerfed Corporeal Beast's hit through Players Prayers from 25% to 15%;
Increased Dagannoth King drop rate factors from 1.0 to 2.0 (double the chances);
Reduced Har-Aken Tentacle attack distance from 16 to 14 tiles (as suggested);
You may now 'Make - All' while smelting jewellery;
The stair-case in Ardougne Church is now functional (clue scrolls);
Hefin Course multipliers will now increase your Agility experience while doing Hefin Agilty course by 20% and be consumed when a full lap is complete;
Charge-bows are now recognized as Ranged weapons, and can be used without any arrows;
Fixed an issue where you would receive duplicate skilling outfit pieces while having the elite version on you when manufacturing skilling fragments;
Updated the Tool Leprechauns Catherby teleport option to correct destination;
Correct Dungeoneering experience reward rate (it'll now be 1:10, like it should have been from the start);
Fixed Donator zones Prayer altar;
Hatching eggs using the Incubator will now properly add them to your Pet Storage instead of your inventory;
Fixed a lot of incorrect Impetuous Impulses impling jar rewards;
Fixed an issue were planting seeds wouldn't count towards your Daily challenge;
Doubled all drop-rates for Glacors;
Fixed an issue that wasn't logging Boss pet drops for our Hall of Fame;
Light sources may now be lit and extinguished;
You may now select 'Apply' on weapon poison potions to quickly poison the first poison-able item in your inventory, or use the poison on the item if you have more than one poison-able in your inventory;
Fixed 'Clap on the causeway to the Wizard's tower' Clue scroll step;
Smithing items on a portable forge will now properly yield the 10% experience boost;
Added the Trivia's ::answer command to the ::commands interface;
Added Wine's of Zamorak to Jatix's Herblore secondary ingredient shop;
Added a dynamic Agility shortcut system - Log balance - for future use. Already using it for Isafdar's log balance shortcut;
Brewing Overloads will now yield 3 doses instead of 4;
Zamorak brews can now be made via Herblore, also fixed their on-consume action & effect. Also also fixed a lot of spaghetti code in the Herblore classes;
You will now get auto-kicked from your private boss instances once the time runs out.
 

Teleports

Added 3 new Mining destinations: Shilo Village, Karamja jungle and Brimhaven jungle;
Added 2 new Farming destinations: Ardougne Bush patch and Rimmington Bush patch;
Added a new Woodcutting destination: Tai Bwo Wannai.
 

K'ril Tsutsaroth

Now has a 1/8th chance of using his special attack and disabling your protection prayers for 5 game-ticks instead of whenever you were praying against him;
Nerfed his Magic attack bonuses.
 

Kalphite King

Will now hit 15% of his total damage through your protection Prayers;
Slightly buffed all of his Defensive bonuses.
 

Nex re-work

Completely scrapped Nex's spawn/phase transitions and how they were handled/hard-coded world tiles and re-worked them;
Nex is now instancable, for up to 25 players per instance and costs 250k to start one;
There's also a public room which is free and anyone can go and team up with you.
 

Pest Control

Fixed incorrect Void Knight Deflector item in rewards shop (all existing bought items will be refunded by me, just message me when you want me to);
Fixed an issue with not being able to leave the lobby boats;
Games will now start thrice as frequently, changed wait time from 150 to 50 ticks (30 seconds) and auto-start when 10 players are in the boat;
Changed coin reward amounts to be calculated by this formula: 10k * difficulty + damage done * 10.
 

Prayer Ashes

Corrected scattering experience data;
You may now scatter them on Prayer altars in Player-owned houses, using the same principal as bones: the more burners - the more exp!
 

Prifddinas

Fixed an error that was preventing Prifddinas worker pick-pocketing to not yield the last item on reward table;
The area with Shadow creatures is now available!

Kill truthful, blissful and manifest shadows for chances to get -
Cores that can be converted into Divination experience at the Light rift;
Dark body, dark soul and dark mind pieces in order to create and unlock the 'Penny' pet;
Shadow creatures is now also a Slayer task that can be obtained from Morvran.
 

Revenants

Revenant drop-rates will now heavily depend on their combat levels instead of all being the same;
Moved blood-weed seeds from very rare to uncommon tables;
Removed brawling gloves and ancient artifacts from their tables.
 

Runespan

The bone ladder to/from level 3 platform may now be used to go up and down respectively;
If you stumble upon the Yellow Wizard, he'll reward you with not only a generous amount of Runespan runes you'll get points for, but also 200k to 400k coins added to your money-pouch!
 

Hunter

Re-worked a lot of Hunter parts to be able to support bait, and trap smoking in the future;
You may now catch Pawyas and Grenwalls in Isafdar, by teleporting via the Hunter teleport interface.
 

 

Saint Patricks Day promotion

You'll receive 5 Squeal of Fortune spins and 5 Books of Knowledge (vote book) IF you purchase the Going Green or Herbivore perks starting March 16th to March 18th

29 Oct 2020

- Halloween Event

The Count Draynor Cosmetic override's can no longer be purchased via Velheim coins;

Every so often, while skilling, you'll be finding 'Candy Corn' which will be placed into your Currency pouches automatically;

Candy Corn can be spent at the Grim Reaper NPC at 'home' to purchase various cosmetic overrides & pets (the old event items are now cosmetic overrides to save container slots);

Every hour a Giant Skeleton will spawn near one of the major city lodestones with a world message saying so. Players must find him and slay him before he disappears (30 minute timer) to earn rewards exclusive to this event (everyone who deals at least some damage will be rewarded);

Replaced the Death that's in the Death's Office (duh) with Frank, as he'll be substituting Death himself while he's away exchanging rewards;

Upon logging in during the Event all players will automatically unlock all Halloween event themed Emotes and Music tracks;

Read more about the Event at https://velheim.com/...een-event-2020/

 

- Combat & Related

Interrupting your combat action will now check for both hands when re-initiating the fight (ie. your off-hand will now hit when re-clicked on target if not on delay);

While inside the white Clan War's portal (FFA) you will no longer drop items on death;

Fragment bolts & arrows will now deal slightly more damage against the Order of Ascension NPC's;

Increased ALL previously hit-capped NPC's damage cap to 1'500 (1.5k);

 

- Runecrafting

Completely scrapped everything Runecrafting wise and coded it from scratch since it was such a huge mess previously (wasn't my work). You might not see a lot of difference but server and performance wise it'll be a huge impact (in a good way);

Binding essence into runes will now automatically use all essence from all your carried Runecrafting pouches (if any in inventory) as well as all essence from your Abyssal familiars in a single click;

Mysterious ruins (Altar entrances (if any)) will now accept ALL the omni items, talisman staves, tiaras or regular talisman versions in order to enter the altars;

All portals, ruins, EXP rewards, level requirements, rune multipliers - should now be 100% function-able and correct (if not - let me know (late night coding..));

Also took the liberty of adding all combination rune crafting - they can be made the same way as you would on RS (info here: Combination Runes);

Added the 'Magic Imbue' lunar spell which gives you an effect for 15 seconds that removes the requirement of needing to have talismans on you to create Combination runes;

- Miscellaneous

You can now renew your familiar's timers with new pouches without time restrictions;

Added a few missing Music tracks for instanced boss-rooms;

You will no longer get kicked out of your instances if the time expires, instead, NPC's will simply stop spawning (with a message saying so (however you will not be able to re-enter your expired instance if you've left));

Re-placed the Dummy Dispenser's in War's Retreat area to actual Max Hit dummies;

Added the Custom Fur Clothing shop to Fancy Dress Shop owner in Varrock;

Heavily increased the amount of Summoning blank Pouches and Spirit Shards all shops contain;

Warbands will now track actual Computers address rather than IP address for max collected resources;

Increased the Well of Good Will (double EXP) from 25m to 30m, reason being that it's always on and only a few select people keep filling it. The Well's ALWAYS active right now. It's supposed to be a community thing for more people to 'chip-in', and I'll keep increasing the required amount slowly through updates to find the sweet spot for it;

 - Fixes

Making Bobblehead Barrow's pets will now correctly add them to your Collection logs;

The Mining Daily challenge will now only progress when an actual 'ore' has been given instead of on each swing;

Selecting the 'Confirm' option without having a high-lighted skill will no longer delete the EXP lamp (same goes for Bonus EXP stars);

Used Elite Robin Hood items can now be repaired;

Added the missing Treasure Trail General clue rewards that can be seen in the Collection Logs to the actual Treasure Trail rewards tables;

Holy Biscuits can now be consumed and will heal 3 hitpoints and 10 prayer points per;

Dungeoneering Skill doors can now be opened if you have the virtual level for it;

Al'Kharid palace door entrance will now animate when walking through instead of just teleporting the player forth and back;

Moved the 'Beckon in the Digsite, near the eastern winch' clue step to the actual 'most-eastern winch';

Fixed an issue that caused user addresses to not be read correctly;

Correct Lletya's Archery Store item quantities;

Ramokee hands and Potion hat can now be unequipped directly from the Equipment tab;

Corrected prestiging point amount (from 29 to 28 (1 for each skill));

Clocktower, Gu'Tanoth and Lighthouse teleport scrolls are now function-able;

Weapons/Ammunition can no longer be poisoned (dipping item in a vial of poison (Jagex removed this functionality ages ago));

Miss-clicking/closing the rewards dialogue after finishing the Fight Kiln will now re-start the rewards scene when trying to move;

Used Seismic's are no longer trade-able;

Fixed a couple issues with resting;

The Sapphire Donor title will now get removed when the player's trial rank expires.

31 May 2022

Bank

  • Found a way to increase the maximum bank size by another +150 slots (from 806 to 956);
  • You'll be able to use an additional 3 bank slot boosters (+50 each);
  • Fixed an issue that caused the scroll-bar to 'lag' when manually dragging it with mouse;
  • Added the possible maximum available bank space on the tool-tip when hovering over bank slots used;
  • Improved efficiency of the clientscript that handles item refreshing on the interface. Opening/withdrawing/depositing - is now much more faster and responsive;

Interfaces

  • These reward chests will now use my custom-made loot chest interface and the system that I originally made for Elite Dungeons: Sophanem loot chest, Araxxor rewards, Barrows reward chest, Queen Black Dragon's loot chest, Telos's Trove;
  • Updated all Treasure Trail map clue interfaces to match current Runescape ones;
  • Overhauled all POH Costume Room interfaces to now use Diango's one. All possible store-able items will be shown as transparent item icons in these interfaces. I've also made the interface be handled via cache clientscripts which means the container's length and scroll-bar will now auto-size;
  • POF reward shop will no longer reset its scroll position when buying something;
  • You'll now be able to see how many oddments you own on the Squeal of Fortune interface;

Miscellaneous

  • Implemented the 'Talk-to' option on the Charming Imp;
  • All world announcements will now also show up to all your clan members in a cyan color;
  • Removed high-level uncut gems from Home's Crafting stall;
  • Stardust can now be added to your Currency pouch and will automatically get placed into when Mining crashed stars. The stardust exchange shop will now only account for the stardust in your currency pouch. The limit of stardust you can have at all times remains at 1,000;
  • Living Rock NPC remains will now reset and respawn after 50 game ticks (instead of 3 minutes);
  • You can now search the Drunker Sailor at Port Sarim to receive a Sailor's hat;

Fixes

  • Fixed an issue that caused players to get stuck in the Heart of Gielinor's main lobby;
  • Protean item actions will now correctly limit to however many protean items you have (ie. if you have 47 protean memories then the progress overlay will display 47 instead of 60);
  • Having the quick killing blows Slayer reward unlocked will no longer spam the message of NPC being on its last legs;
  • Fixed Port Sarim Brian's shop (it was mixed with Brian at Rimmington);
  • Teleporting via Grace of the Elves to a controlled area will now do so correctly;
  • Turning manure in Player-Owned farms will now also grant Master Farmer fragments;
  • Teleporting from Runespan will no longer place you at the Wizard's Tower despite the location you tried teleporting to;
  • Mixing potions that use primal extract as an ingredient and require runes to make will now correctly check for all magic-related supplies (ie. staves, rune pouch, etc.);
  • Not selecting a Slayer task when 2 options are given will no longer assign the task twice;
  • You can now trade checked POF animals between other players;
  • You can now combine the Helms of Terror (inside/outside) to create the final Archaeology relic;
  • Upgrading Invention Machines will no longer account power usage of the existing machine when calculating total power usage;
  • Populated the Abyssal Area (the place that's accessed via Fairy rings) with NPC spawns;
  • A lot of back-end miscellaneous fixes.
14 Jun 2023

Started on Elder God Wars dungeon - City of Senntisten

  • Added TzKal-Zuk full encounter (18 waves)

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