OldSquad S6 - 11 NOV

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Website mu.oldsquad.ro
Discord Discord
Versiune Season6 Episode OldSquad
Tip Joc Starts 11 NOVEMBER Max 55RR Real Play2Win Unique CS System
United Kingdom
Ultima Actualizare13 Nov 2022
Data inregistrarii09 May 2016


OldSquad S6 - 11 NOV

Full Info about Server: HERE

  • Season: 6 Episode OldSquad.
  • Exp: Dynamic Exp [15-25x] - goes down as the game progress.
    • Note: The number of mobs on spots also gets higher as the game progresses.
      • Example: Low maps have 4 mobs on spots, high maps have 7-8 mobs on spots.
    • Note2: BC1-5 & DS1-4 also have progressive number of monsters.
      • Example: BC1 has lower number of mobs than BC2, DS1 has lower numbers of mobs than DS2, etc.
  • Newbies boosts including exp boosts, damage/deff buffs, drop buffs.
    • Note: Newbies boosts are added as game the progresses, usually after stages, never from the start.
  • Gameplay: Maximum 25 Resets without End-Game content. 120 days per Sprint, transfers at the end.
  • Master EXP: Dynamic 3-5x - starts low & goes higher as you advance in Master Levels.
  • Master Level: Maximum 120 ML.
  • Drop: 30%.
  • Party Exp System: 
    • The following exp rates will be applied no matter the races that are in party:
      • Solo = 100%.
      • 2 Players = 102%.
      • 3 Players = 105%.
      • 4 Players = 108%.
      • 5 Players = 112%.
    • Now, when there are ONLY 4 people in party, but all of them different races (Perfect Party):
      • Everyone gets a "seal" with +5% EXP from the 4 man base exp (108%).
    • If there are 5 people in party, and all of them different races (Perfect Party):
      • Everyone gets a "seal" with +7% EXP from the 5 man base exp (112%).
    • In order to apply the seal, a player from party must be in the 10x10 range of PM.
    • If PM hasn't at least 1 other player from party in his 10x10 range, he won't get the seal alone.
      • So: Leaving from the spot means losing your seal, but others on spot near PM do not lose it.
      • If PM leaves spot and he's alone, nobody have a seal anymore, including the PM.
  • All events working with nice rewards and adjusted difficulties (& custom additions).
  • Guild System: Maximum 20 players in a guild for all classes.
    • Note: Level needed to create a guild is 150.
    • Note2: Each stage / mini-stage does increase the maximum number of players in Guild.
  • Alliance System: Maximum 2 guilds in an alliance.
    • Note: Alliance can join the CS as well with the same rights as main guild.
    • Note2: There can only be 25/40 players at CS per alliance, with minimum 10 being from main guild.
    • Note3: Maximum amount of players per alliance at CS will be raised after each stage.
  • Elf Soldier Buff: Up to level 250 and 1 reset (or higher with VIP).
  • Limited Connections: Maximum of 2 accounts on same IP/HWID.
    • Note: Energy Elves are removed from gameplay so you can have 1 main + 1 alt/farmer.
    • Note2: The Energy Elf build is made only for Castle Siege using a free stats rebuild before each Castle siege.
  • Shops for a low exp server.
  • Limited HP & Mana stacks: Maximum of 9 HP (Large) pots stack and 30 Mana (Large) pots stack (for PvP and PvM experience).
  • DL, MG, RF Creation Level: Level 200 (or Level 1 with VIP).
  • Reconnect System fully working.
  • Play2Win System: No Web-Shop, no Cash-Shop, only VIP System (without VIP Server) & Web-Credits for Premium Modules.
  • Helper from level 1.
  • Party Exp Gap: 70 Levels.
  • Max Level to delete a Character: 300 (& 1 reset). To delete chars over level 300 or over 1 reset you need to contact us.
  • OFF-Attack: Active for everyone, 5 hours no auto-pick (VIP can boost its duration and can add auto-pick).