GHOST//NET is a cyberpunk-meets-supernatural roleplay city. It runs on FiveM (GTA V's multiplayer mod), so it looks like Los Santos, except the year is 2040 and the place has become something else.
The backstory, short version: after the pandemic years, San Andreas slid. The government stopped paying for it, everything got privatized, and the corporations moved in to "fix" things for a price, that price being your civic freedom. Then the Great Quake of 2039 cracked the city apart. The state declared it a write-off and walked away. The corps didn't rescue it, they rebuilt it: neon megatowers, smart infrastructure, private security, wall-to-wall surveillance. By 2040 it had a new name, GHOST//NET, a corporate city-state where the law is whatever the corporation says it is.
That's the half everyone can see. Underneath runs a second one. During the same collapse came The Awakening: people with impossible abilities, old magic, artifacts, things the corporate data-scrubbers kept quietly wiping from the record. Vampires and other powers live in the cracks of the city, and they survive by staying hidden. That secrecy is the Masquerade, and protecting it is a hard rule of the world. Technology rules out loud; something older beats under the floor.
You play a runner. Everyone starts the same way: an ordinary civilian in the mundane world with a job, a backstory, and a reason to be there. From there the city is yours to climb or drown in. You take work from fixers, run with or against the corporations, and build a name in the shadows. The supernatural side is not a starting pick. If you want to be a vampire, you earn it through roleplay and staff approval by living the story first.
In one breath: neon, chrome, and corporate boots on one side, blood and old magic on the other, and you somewhere in the middle trying to make it. It is dark, story-first, and the whole thing is wrapped in that Matrix-rain, jacked-into-the-net look (the same feel as your in-game Neural HUD).